Do you want to spice up your ESP8266 IoT projects with some graphics? Or perhaps you want to display the IP address of your ESP8266 without resorting to the serial output. These incredibly cool OLED (Organic Light-Emitting Diode) displays may be just what you need! They’re extremely light, almost paper-thin, theoretically flexible, and produce a brighter, crisper image.
OLED Display Module Overview
OLED displays are available in a range of sizes (such as 128×64, 128×32) and colors (such as white, blue, and dual-color OLEDs). Some OLED displays have an I2C interface, while others have an SPI interface.
In this tutorial, we’ll be using a 0.96-inch 128×64 I2C OLED display. Don’t worry if your module is a different size or color; the information on this page is still useful.
At the heart of the module is a powerful single-chip CMOS OLED driver controller – SSD1306, which handles all RAM buffering, requiring very little work from your ESP8266. Also, the SSD1306 controller’s operating voltage ranges from 1.65V to 3.3V, making it ideal for interfacing with 3.3V microcontrollers such as the ESP8266.
An OLED display, unlike a character LCD display, does not require a backlight because it generates its own light. This explains the display’s high contrast, extremely wide viewing angle, and ability to display deep black levels.
The absence of a backlight reduces power consumption significantly. A typical OLED display uses about 20mA on average, though this varies depending on how much of the display is lit.
Because of their high contrast, these OLED displays are highly readable and can display impressively detailed graphics.
OLED Memory Map
In order to control the display, it is crucial to understand the memory map of the OLED display.
Regardless of the size of the OLED display, the SSD1306 driver includes a 1KB Graphic Display Data RAM (GDDRAM) that stores the bit pattern to be displayed on the screen. This 1 KB memory area is divided into 8 pages (from 0 to 7). Each page has 128 columns/segments (block 0 to 127). And, each column can store 8 bits of data (from 0 to 7). That certainly proves that we have:
8 pages x 128 segments x 8 bits of data = 8192 bits = 1024 bytes = 1KB memory
The entire 1K memory, including pages, segments, and data, is highlighted below.
Each bit represents a single OLED pixel on the screen that can be turned ON or OFF programmatically.
As previously stated, regardless of the size of the OLED module, each module contains 1KB of RAM. The 128×64 OLED module displays the entire contents of 1KB of RAM (all 8 pages), whereas the 128×32 OLED module displays only half of the RAM contents (the first 4 pages).
Wiring an OLED display module to an ESP8266 NodeMCU
Let’s hook the OLED display to the ESP8266 NodeMCU.
Connections are straightforward. Begin by connecting the VCC pin to the NodeMCU’s 3.3V output and the GND pin to ground.
Finally, connect the SCL and SDA pins to the ESP8266’s I2C pins D1 and D2, respectively.
The following table lists the pin connections:
OLED Display | ESP8266 | |
VCC | 3.3V | |
GND | GND | |
SCL | D1 | |
SDA | D2 |
The diagram below shows how to connect everything.
Library Installation
The SSD1306 controller of the OLED display has flexible but complex drivers. To use the SSD1306 controller, extensive knowledge of memory addressing is required. Fortunately, the Adafruit SSD1306 library was written to hide the complexities of the SSD1306 controller, allowing us to control the display with simple commands.
To install the library, navigate to Sketch > Include Library > Manage Libraries… Wait for the Library Manager to download the library index and update the list of installed libraries.
Filter your search by typing ‘adafruit ssd1306’. There should be a few entries. Look for Adafruit SSD1306 by Adafruit. Click on that entry and then choose Install.
This is a hardware-specific library that handles lower-level functions. To display graphics primitives such as points, lines, circles, and rectangles, it must be paired with the Adafruit GFX Library. Install this library as well.
Internally, the Adafruit SSD1306 library makes use of the Adafruit Bus IO Library. So, look for Adafruit BusIO in the library manager and install it as well.
ESP8266 Example Code 1 – Displaying Text
Here’s a simple sketch that will do the following:
- Display simple text
- Display inverted text
- Display numbers
- Display numbers with base (Hex, Dec)
- Display ASCII symbols
- Scroll text horizontally and vertically
- Scroll part of the display
This sketch will provide you with a thorough understanding of how to use the OLED display and can serve as the foundation for more practical experiments and projects. Try out the sketch, and then we’ll go over it in detail.
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using I2C
#define OLED_RESET -1 // Reset pin
#define SCREEN_ADDRESS 0x3C
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
void setup()
{
Serial.begin(9600);
// initialize the OLED object
if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Clear the buffer.
display.clearDisplay();
// Display Text
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,28);
display.println("Hello world!");
display.display();
delay(2000);
display.clearDisplay();
// Display Inverted Text
display.setTextColor(BLACK, WHITE); // 'inverted' text
display.setCursor(0,28);
display.println("Hello world!");
display.display();
delay(2000);
display.clearDisplay();
// Changing Font Size
display.setTextColor(WHITE);
display.setCursor(0,24);
display.setTextSize(2);
display.println("Hello!");
display.display();
delay(2000);
display.clearDisplay();
// Display Numbers
display.setTextSize(1);
display.setCursor(0,28);
display.println(123456789);
display.display();
delay(2000);
display.clearDisplay();
// Specifying Base For Numbers
display.setCursor(0,28);
display.print("0x"); display.print(0xFF, HEX);
display.print("(HEX) = ");
display.print(0xFF, DEC);
display.println("(DEC)");
display.display();
delay(2000);
display.clearDisplay();
// Display ASCII Characters
display.setCursor(0,24);
display.setTextSize(2);
display.write(3);
display.display();
delay(2000);
display.clearDisplay();
// Scroll full screen
display.setCursor(0,0);
display.setTextSize(1);
display.println("Full");
display.println("screen");
display.println("scrolling!");
display.display();
display.startscrollright(0x00, 0x07);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrollleft(0x00, 0x07);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrolldiagright(0x00, 0x07);
delay(2000);
display.startscrolldiagleft(0x00, 0x07);
delay(2000);
display.stopscroll();
display.clearDisplay();
// Scroll part of the screen
display.setCursor(0,0);
display.setTextSize(1);
display.println("Scroll");
display.println("some part");
display.println("of the screen.");
display.display();
display.startscrollright(0x00, 0x00);
}
void loop() {
}
This is what the output looks like.
Code Explanation:
The sketch begins with the inclusion of four libraries: SPI.h, Wire.h, Adafruit_GFX.h, and Adafruit_SSD1306.h. Although the SPI.h library is not required for I2C OLED displays, we must include it to compile our program.
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
The next step is to create an object of Adafruit_SSD1306.h. The Adafruit_SSD1306 constructor accepts 3 arguments: screen width, screen height, and the ESP8266 pin number to which the display’s reset pin is connected. So, a couple of constants are defined.
Also, since the OLED display we are using doesn’t have a RESET pin, we send -1
to the constructor to indicate that none of the ESP8266 pins are used to reset the display.
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using I2C
#define OLED_RESET -1 // Reset pin
#define SCREEN_ADDRESS 0x3C
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
In the setup function, we initialize the OLED object using the begin()
function. This function accepts two parameters. The first parameter, SSD1306_SWITCHCAPVCC
, turns on the internal charge pump circuitry, and the second parameter sets the OLED display’s I2C address. Most OLED display modules of this type have an I2C address of 0x3C
, but some have 0x3D
.
After that, we clear the buffer before printing our first message to the screen.
// initialize the OLED object
if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Clear the buffer.
display.clearDisplay();
Displaying simple Text (Hello World)
// Display Text
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,28);
display.println("Hello world!");
display.display();
delay(2000);
To display text on the screen, we must first set the font size. This can be accomplished by calling setTextSize()
and passing a font size (starting from 1) as a parameter.
Next, we set the font color by calling the function setTextColor()
. Pass WHITE
for a dark background and BLACK
for a bright one.
Before printing the message, we must first set the cursor position by calling the setCursor(X,Y)
function. Pixels on the screen are referenced by their horizontal (X) and vertical (Y) coordinates. The origin (0,0)
is located in the upper left corner, with positive X increasing to the right and positive Y increasing downward.
To print the message on the screen, we can use the print(" ")
or println(" ")
functions, similar to how we print data on the serial monitor. Keep in mind that println()
will move the cursor to the next line.
The final step is to use the display()
command to instruct the library to bulk transfer the screen buffer to the SSD1306 controller’s internal memory and display the contents on the OLED screen.
Displaying Inverted Text
// Display Inverted Text
display.clearDisplay();
display.setTextColor(BLACK, WHITE); // 'inverted' text
display.setCursor(0,28);
display.println("Hello world!");
display.display();
delay(2000);
To display inverted text, we use the setTextColor(FontColor, BackgroundColor)
function. If you’ve been paying attention, you’ll notice that we previously passed only one parameter to this function, but now we’re passing two. This is possible due to function overloading.
In this case, using setTextColor(BLACK, WHITE)
results in black text on a filled background.
Scaling Font Size
// Changing Font Size
display.clearDisplay();
display.setTextColor(WHITE);
display.setCursor(0,24);
display.setTextSize(2);
display.println("Hello!");
display.display();
delay(2000);
Earlier in this tutorial, we used the setTextSize()
function to change the font size, passing 1 as a parameter. You can scale the font by passing any non-negative integer to this function.
Characters are rendered in a 7:10 ratio. In other words, passing font size 1 renders the text at 7×10 pixels per character, passing font size 2 renders the text at 14×20 pixels per character, and so on.
Displaying Numbers
// Display Numbers
display.clearDisplay();
display.setTextSize(1);
display.setCursor(0,28);
display.println(123456789);
display.display();
delay(2000);
The print()
or println()
functions can be used to display numbers on the OLED display. Because an overloaded implementation of these functions accepts 32-bit unsigned int values, you can only display numbers ranging from 0 to 4,294,967,295.
Specifying Base For Numbers
// Specifying Base For Numbers
display.clearDisplay();
display.setCursor(0,28);
display.print("0x"); display.print(0xFF, HEX);
display.print("(HEX) = ");
display.print(0xFF, DEC);
display.println("(DEC)");
display.display();
delay(2000);
The print()
and println()
functions have an optional second parameter that specifies the base (format); valid values are BIN (binary, or base 2), OCT (octal, or base 8), DEC (decimal, or base 10) and HEX (hexadecimal, or base 16). For floating-point numbers, this parameter specifies the number of decimal places to use. For instance:
- print(78, BIN) prints “1001110”
- print(78, OCT) prints “116”
- print(78, DEC) prints “78”
- print(78, HEX) prints “4E”
- println(1.23456, 0) prints “1”
- println(1.23456, 2) prints “1.23”
- println(1.23456, 4) prints “1.2346”
Displaying ASCII Symbols
// Display ASCII Characters
display.clearDisplay();
display.setCursor(0,24);
display.setTextSize(2);
display.write(3);
display.display();
delay(2000);
The print()
and println()
functions send data to the display as human-readable ASCII text, whereas the write()
function sends binary data to the display. This function can thus be used to display ASCII symbols. For example, sending 3
displays a heart symbol.
Full Screen Scrolling
// Scroll full screen
display.clearDisplay();
display.setCursor(0,0);
display.setTextSize(1);
display.println("Full");
display.println("screen");
display.println("scrolling!");
display.display();
display.startscrollright(0x00, 0x07);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrollleft(0x00, 0x07);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrolldiagright(0x00, 0x07);
delay(2000);
display.startscrolldiagleft(0x00, 0x07);
delay(2000);
display.stopscroll();
You can scroll the display horizontally by calling the functions startscrollright()
and startscrollleft()
, and diagonally by calling the functions startscrolldiagright()
and startscrolldiagleft()
. All of these functions take two parameters: start page and stop page. Refer to the OLED Memory Map section for an explanation of the pages. Because the display has eight pages from 0 to 7, you can scroll the entire screen by scrolling all the pages, i.e. passing parameters 0x00 and 0x07.
The stopscroll()
function can be used to stop the display from scrolling.
Scrolling Specific Part
// Scroll part of the screen
display.setCursor(0,0);
display.setTextSize(1);
display.println("Scroll");
display.println("some part");
display.println("of the screen.");
display.display();
display.startscrollright(0x00, 0x00);
Sometimes, we don’t want to scroll the whole display, but just a part of it. You can accomplish this by passing the appropriate start and stop page information to the scrolling functions.
Passing 0x00 for both parameters will only scroll the first page of the display.
ESP8266 Example Code 2 – Basic Drawings
Here’s a simple sketch that demonstrates how to draw basic shapes like rectangles, circles, and triangles. Try out the sketch, and then we’ll go over it in detail.
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using I2C
#define OLED_RESET -1 // Reset pin
#define SCREEN_ADDRESS 0x3C
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
void setup()
{
Serial.begin(9600);
// initialize the OLED object
if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Clear the buffer.
display.clearDisplay();
// Draw Rectangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Rectangle");
display.drawRect(0, 15, 60, 40, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Filled Rectangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Rectangle");
display.fillRect(0, 15, 60, 40, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Round Rectangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Round Rectangle");
display.drawRoundRect(0, 15, 60, 40, 8, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Filled Round Rectangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Round Rectangl");
display.fillRoundRect(0, 15, 60, 40, 8, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Circle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Circle");
display.drawCircle(20, 35, 20, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Filled Circle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Circle");
display.fillCircle(20, 35, 20, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Triangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Triangle");
display.drawTriangle(30, 15, 0, 60, 60, 60, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// Draw Filled Triangle
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Triangle");
display.fillTriangle(30, 15, 0, 60, 60, 60, WHITE);
display.display();
delay(2000);
display.clearDisplay();
}
void loop() {
}
This is what the output looks like.
Most of the code (setting up the display) is the same as the above code example, except for the following code snippets that draw basic shapes.
Drawing Rectangle
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Rectangle");
display.drawRect(0, 15, 60, 40, WHITE);
display.display();
delay(2000);
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Rectangle");
display.fillRect(0, 15, 60, 40, WHITE);
display.display();
delay(2000);
The drawRect()
function can be used to draw a rectangle on the screen. This function accepts five parameters: X and Y coordinates, width, height, and color. This function actually draws a hollow rectangle with a 1 pixel border. The fillRect()
function can be used to draw a filled rectangle.
Drawing Round Rectangle
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Round Rectangle");
display.drawRoundRect(0, 15, 60, 40, 8, WHITE);
display.display();
delay(2000);
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Round Rectangl");
display.fillRoundRect(0, 15, 60, 40, 8, WHITE);
display.display();
delay(2000);
The drawRoundRect()
function can be used to draw a round rectangle on the screen. This function accepts the same parameters as drawRect()
, with the exception of one additional parameter – the radius of corner rounding. This function actually draws a hollow round rectangle with a 1 pixel border. The fillRoundRect()
function can be used to draw a filled round rectangle.
Drawing Circle
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Circle");
display.drawCircle(20, 35, 20, WHITE);
display.display();
delay(2000);
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Circle");
display.fillCircle(20, 35, 20, WHITE);
display.display();
delay(2000);
The drawCircle()
function can be used to draw a circle on the screen. This function accepts four parameters: the X coordinate of the center, the Y coordinate of the center, the radius, and the color. This function draws a hollow circle with a 1 pixel border. The fillCircle()
function can be used to draw a filled circle.
Drawing Triangle
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Triangle");
display.drawTriangle(30, 15, 0, 60, 60, 60, WHITE);
display.display();
delay(2000);
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Filled Triangle");
display.fillTriangle(30, 15, 0, 60, 60, 60, WHITE);
display.display();
delay(2000);
The drawTriangle()
function can be used to draw a triangle on the screen. This function accepts seven parameters: three X and Y coordinates (x0, y0, x1, y1, x2 & y2) of triangle vertices and a color. (X0, y0) is the top vertex, (x1, y1) is the left vertex, and (x2, y2) is the right vertex.
This function draws a hollow triangle with a 1 pixel border. The fillTriangle()
function can be used to draw a filled triangle.
ESP8266 Example Code 3 – Displaying Bitmap
Our last example shows how to display bitmap images on the OLED display. This comes in handy when displaying things like logos, sprites, infographics, or icons.
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using I2C
#define OLED_RESET -1 // Reset pin
#define SCREEN_ADDRESS 0x3C
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
// Bitmap of MarilynMonroe Image
const unsigned char MarilynMonroe [] PROGMEM = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x1f, 0xff, 0xff, 0xf0, 0x41, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x7f, 0xff, 0xff, 0xf8, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xe0, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x87, 0xff, 0xff, 0xff, 0xf8, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xff, 0xff, 0xff, 0xf8, 0x01, 0xf1, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xff, 0xff, 0xff, 0xf8, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xff, 0xfc, 0x02, 0x78, 0x7f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xfe, 0x03, 0x7c, 0x1f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x07, 0xff, 0xff, 0xfe, 0x01, 0xfe, 0x1f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfd, 0xe0, 0x03, 0xff, 0xff, 0xfc, 0x00, 0xfe, 0x0f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfe, 0x87, 0xe0, 0xff, 0xff, 0xfc, 0x00, 0x06, 0x07, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfc, 0x1f, 0xf9, 0xff, 0xff, 0xfc, 0x00, 0x02, 0x07, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xf8, 0x1f, 0xff, 0xff, 0xff, 0xfc, 0x00, 0xc3, 0xc3, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xf0, 0x3f, 0xff, 0xff, 0xe0, 0x0c, 0x00, 0xe7, 0x81, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xf0, 0x0f, 0xff, 0xff, 0xe0, 0x02, 0x00, 0x02, 0x00, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xf0, 0x0f, 0xff, 0xff, 0xe0, 0x01, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x80, 0x00, 0x3f, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x1e, 0x3f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfc, 0x00, 0x00, 0x0f, 0xff, 0x3f, 0xf8, 0x00, 0x18, 0x7f, 0x1f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xf8, 0x01, 0x80, 0x03, 0xfc, 0x3f, 0xfc, 0x00, 0x70, 0xfe, 0x1f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xf0, 0x43, 0xff, 0xff, 0xf8, 0x7f, 0xf8, 0x00, 0x00, 0x7e, 0x1f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xe0, 0x07, 0xff, 0xff, 0xf0, 0xff, 0xfc, 0x00, 0x00, 0x7c, 0x3f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xe0, 0x0f, 0xff, 0xff, 0xf1, 0xef, 0xf8, 0x00, 0x01, 0xfc, 0x3f, 0xff, 0xff,
0xff, 0xff, 0xff, 0xe4, 0xff, 0xff, 0xff, 0xf3, 0x80, 0xa0, 0x00, 0x07, 0xfc, 0xaf, 0xff, 0xff,
0xff, 0xff, 0xff, 0xec, 0x5f, 0xff, 0xff, 0xe7, 0xf0, 0x00, 0x00, 0x03, 0xfe, 0xdf, 0xff, 0xff,
0xff, 0xff, 0xff, 0xee, 0x7f, 0xff,
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