HTML Attributes


HTML attributes provide additional information about HTML elements.


HTML Attributes

  • All HTML elements can have attributes
  • Attributes provide additional information about elements
  • Attributes are always specified in the start tag
  • Attributes usually come in name/value pairs like: name="value"

The href Attribute

The <a> tag defines a hyperlink. The href attribute specifies the URL of the page the link goes to:

Example

<a href="https://www.w3schools.com">Visit W3Schools</a>

You will learn more about links in our .


The src Attribute

The <img> tag is used to embed an image in an HTML page. The src attribute specifies the path to the image to be displayed:

Example

<img src="img_girl.jpg">

There are two ways to specify the URL in the src attribute:

1. Absolute URL - Links to an external image that is hosted on another website. Example: src="https://www.w3schools.com/images/img_girl.jpg".

Notes: External images might be under copyright. If you do not get permission to use it, you may be in violation of copyright laws. In addition, you cannot control external images; it can suddenly be removed or changed.

2. Relative URL - Links to an image that is hosted within the website. Here, the URL does not include the domain name. If the URL begins without a slash, it will be relative to the current page. Example: src="img_girl.jpg". If the URL begins with a slash, it will be relative to the domain. Example: src="/images/img_girl.jpg".

Tip: It is almost always best to use relative URLs. They will not break if you change domain.


The width and height Attributes

The <img> tag should also contain the width and height attributes, which specify the width and height of the image (in pixels):

Example

<img src="img_girl.jpg" width="500" height="600">

The alt Attribute

The required alt attribute for the <img> tag specifies an alternate text for an image, if the image for some reason cannot be displayed. This can be due to a slow connection, or an error in the src attribute, or if the user uses a screen reader.

Example

<img src="img_girl.jpg" alt="Girl with a jacket">

Example

See what happens if we try to display an image that does not exist:

<img src="img_typo.jpg" alt="Girl with a jacket">

You will learn more about images in our .



The style Attribute

The style attribute is used to add styles to an element, such as color, font, size, and more.

Example

<p style="color:red;">This is a red paragraph.</p>

You will learn more about styles in our .


The lang Attribute

You should always include the lang attribute inside the <html> tag, to declare the language of the Web page. This is meant to assist search engines and browsers.

The following example specifies English as the language:

<!DOCTYPE html>
<html lang="en">
<body>
...
</body>
</html>

Country codes can also be added to the language code in the lang attribute. So, the first two characters define the language of the HTML page, and the last two characters define the country.

The following example specifies English as the language and United States as the country:

<!DOCTYPE html>
<html lang="en-US">
<body>
...
</body>
</html>

You can see all the language codes in our .


The title Attribute

The title attribute defines some extra information about an element.

The value of the title attribute will be displayed as a tooltip when you mouse over the element:

Example

<p title="I'm a tooltip">This is a paragraph.</p>

We Suggest: Always Use Lowercase Attributes

The HTML standard does not require lowercase attribute names.

The title attribute (and all other attributes) can be written with uppercase or lowercase like title or TITLE.

However, W3C recommends lowercase attributes in HTML, and demands lowercase attributes for stricter document types like XHTML.

At W3Schools we always use lowercase attribute names.


We Suggest: Always Quote Attribute Values

The HTML standard does not require quotes around attribute values.

However, W3C recommends quotes in HTML, and demands quotes for stricter document types like XHTML.

Good:

<a href="https://www.w3schools.com/html/">Visit our HTML tutorial</a>

Bad:

<a href=https://www.w3schools.com/html/>Visit our HTML tutorial</a>

Sometimes you have to use quotes. This example will not display the title attribute correctly, because it contains a space:

Example

<p title=About W3Schools>

 At W3Schools we always use quotes around attribute values.


Single or Double Quotes?

Double quotes around attribute values are the most common in HTML, but single quotes can also be used.

In some situations, when the attribute value itself contains double quotes, it is necessary to use single quotes:

<p title='John "ShotGun" Nelson'>

Or vice versa:

<p title="John 'ShotGun' Nelson">

Chapter Summary

  • All HTML elements can have attributes
  • The href attribute of <a> specifies the URL of the page the link goes to
  • The src attribute of <img> specifies the path to the image to be displayed
  • The width and height attributes of <img> provide size information for images
  • The alt attribute of <img> provides an alternate text for an image
  • The style attribute is used to add styles to an element, such as color, font, size, and more
  • The lang attribute of the <html> tag declares the language of the Web page
  • The title attribute defines some extra information about an element

Learn Java

Java is a popular programming language.

Java is used to develop mobile apps, web apps, desktop apps, games and much more.


Examples in Each Chapter

Our "Try it Yourself" editor makes it easy to learn Java. You can edit Java code and view the result in your browser.

Example

public class Main {

  public static void main(String[] args) {

    System.out.println("Hello World");

  }

}

Click on the "Run example" button to see how it works.

We recommend reading this tutorial, in the sequence listed in the left menu.

Java is an object oriented language and some concepts may be new. Take breaks when needed, and go over the examples as many times as needed.

 

Java Introduction


What is Java?

Java is a popular programming language, created in 1995.

It is owned by Oracle, and more than 3 billion devices run Java.

It is used for:

  • Mobile applications (specially Android apps)
  • Desktop applications
  • Web applications
  • Web servers and application servers
  • Games
  • Database connection
  • And much, much more!

Why Use Java?

  • Java works on different platforms (Windows, Mac, Linux, Raspberry Pi, etc.)
  • It is one of the most popular programming language in the world
  • It has a large demand in the current job market
  • It is easy to learn and simple to use
  • It is open-source and free
  • It is secure, fast and powerful
  • It has a huge community support (tens of millions of developers)
  • Java is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs
  • As Java is close to and , it makes it easy for programmers to switch to Java or vice versa

Get Started

It is not necessary to have any prior programming experience.


Java Install

Some PCs might have Java already installed.

To check if you have Java installed on a Windows PC, search in the start bar for Java or type the following in Command Prompt (cmd.exe):

C:UsersYour Name>java -version

If Java is installed, you will see something like this (depending on version):

java version "11.0.1" 2018-10-16 LTS
Java(TM) SE Runtime Environment 18.9 (build 11.0.1+13-LTS)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.1+13-LTS, mixed mode)

If you do not have Java installed on your computer, you can download it for free at oracle.com.

Note: In this tutorial, we will write Java code in a text editor. However, it is possible to write Java in an Integrated Development Environment, such as IntelliJ IDEA, Netbeans or Eclipse, which are particularly useful when managing larger collections of Java files.


Setup for Windows

To install Java on Windows:

  1. Go to "System Properties" (Can be found on Control Panel > System and Security > System > Advanced System Settings)
  2. Click on the "Environment variables" button under the "Advanced" tab
  3. Then, select the "Path" variable in System variables and click on the "Edit" button
  4. Click on the "New" button and add the path where Java is installed, followed by bin. By default, Java is installed in C:Program FilesJavajdk-11.0.1 (If nothing else was specified when you installed it). In that case, You will have to add a new path with: C:Program FilesJavajdk-11.0.1bin
    Then, click "OK", and save the settings
  5. At last, open Command Prompt (cmd.exe) and type java -version to see if Java is running on your machine

Show how to install Java step-by-step with images »

Step 2 »

Step 3 »

Step 4 »

Step 5 »

Write the following in the command line (cmd.exe):

C:UsersYour Name>java -version

If Java was successfully installed, you will see something like this (depending on version):

java version "11.0.1" 2018-10-16 LTS
Java(TM) SE Runtime Environment 18.9 (build 11.0.1+13-LTS)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.1+13-LTS, mixed mode)

 



Java Quickstart

In Java, every application begins with a class name, and that class must match the filename.

Let's create our first Java file, called Main.java, which can be done in any text editor (like Notepad).

The file should contain a "Hello World" message, which is written with the following code:

Main.java

public class Main {

  public static void main(String[] args) {

    System.out.println("Hello World");

  }

}

Don't worry if you don't understand the code above - we will discuss it in detail in later chapters. For now, focus on how to run the code above.

Save the code in Notepad as "Main.java". Open Command Prompt (cmd.exe), navigate to the directory where you saved your file, and type "javac Main.java":

C:UsersYour Name>javac Main.java

This will compile your code. If there are no errors in the code, the command prompt will take you to the next line. Now, type "java Main" to run the file:

C:UsersYour Name>java Main

The output should read:

Hello World

Congratulations! You have written and executed your first Java program.

 

Java Syntax

In the previous chapter, we created a Java file called Main.java, and we used the following code to print "Hello World" to the screen:

Main.java

public class Main {

  public static void main(String[] args) {

    System.out.println("Hello World");

  }

}

Example explained

Every line of code that runs in Java must be inside a class. In our example, we named the class Main. A class should always start with an uppercase first letter.

Note: Java is case-sensitive: "MyClass" and "myclass" has different meaning.

The name of the java file must match the class name. When saving the file, save it using the class name and add ".java" to the end of the filename. To run the example above on your computer, make sure that Java is properly installed: Go to the Get Started Chapter for how to install Java. The output should be:

Hello World


The main Method

The main() method is required and you will see it in every Java program:

public static void main(String[] args)

Any code inside the main() method will be executed. Don't worry about the keywords before and after main. You will get to know them bit by bit while reading this tutorial.

For now, just remember that every Java program has a class name which must match the filename, and that every program must contain the main() method.


System.out.println()

Inside the main() method, we can use the println() method to print a line of text to the screen:

public static void main(String[] args) {

  System.out.println("Hello World");

}

Note: The curly braces {} marks the beginning and the end of a block of code.

System is a built-in Java class that contains useful members, such as out, which is short for "output". The println() method, short for "print line", is used to print a value to the screen (or a file).

Don't worry too much about Systemout and println(). Just know that you need them together to print stuff to the screen.

You should also note that each code statement must end with a semicolon (;).

 

Print Text

You learned from the previous chapter that you can use the println() method to output values or print text in Java:

Example

System.out.println("Hello World!");

 

You can add as many println() methods as you want. Note that it will add a new line for each method:

Example

System.out.println("Hello World!");

System.out.println("I am learning Java.");

System.out.println("It is awesome!");


Double Quotes

When you are working with text, it must be wrapped inside double quotations marks "".

If you forget the double quotes, an error occurs:

Example

System.out.println("This sentence will work!");

System.out.println(This sentence will produce an error);


The Print() Method

There is also a print() method, which is similar to println().

The only difference is that it does not insert a new line at the end of the output:

Example

System.out.print("Hello World! ");

System.out.print("I will print on the same line.");

Note that we add an extra space (after "Hello World!" in the example above), for better readability.

In this tutorial, we will only use println() as it makes it easier to read the output of code.

 

Java Output / Print


Print Text

You learned from the previous chapter that you can use the println() method to output values or print text in Java:

Example

System.out.println("Hello World!");

You can add as many println() methods as you want. Note that it will add a new line for each method:

Example

System.out.println("Hello World!");
System.out.println("I am learning Java.");
System.out.println("It is awesome!");


Double Quotes

When you are working with text, it must be wrapped inside double quotations marks "".

If you forget the double quotes, an error occurs:

Example

System.out.println("This sentence will work!");
System.out.println(This sentence will produce an error);


The Print() Method

There is also a print() method, which is similar to println().

The only difference is that it does not insert a new line at the end of the output:

Example

System.out.print("Hello World! ");
System.out.print("I will print on the same line.");

Note that we add an extra space (after "Hello World!" in the example above), for better readability.

In this tutorial, we will only use println() as it makes it easier to read the output of code.


Print Numbers

You can also use the println() method to print numbers.

However, unlike text, we don't put numbers inside double quotes:

Example

System.out.println(3);
System.out.println(358);
System.out.println(50000);

You can also perform mathematical calculations inside the println() method:

Example

System.out.println(3 + 3);

Example

System.out.println(2 * 5);

 

Java Comments

Comments can be used to explain Java code, and to make it more readable. It can also be used to prevent execution when testing alternative code.


Single-line Comments

Single-line comments start with two forward slashes (//).

Any text between // and the end of the line is ignored by Java (will not be executed).

This example uses a single-line comment before a line of code:

Example

// This is a comment
System.out.println("Hello World");

This example uses a single-line comment at the end of a line of code:

Example

System.out.println("Hello World"); // This is a comment


Java Multi-line Comments

Multi-line comments start with /* and ends with */.

Any text between /* and */ will be ignored by Java.

This example uses a multi-line comment (a comment block) to explain the code:

Example

/* The code below will print the words Hello World
to the screen, and it is amazing */
System.out.println("Hello World");

Single or multi-line comments?

It is up to you which you want to use. Normally, we use // for short comments, and /* */ for longer.

 

Java Variables


Java Variables

Variables are containers for storing data values.

In Java, there are different types of variables, for example:

  • String - stores text, such as "Hello". String values are surrounded by double quotes
  • int - stores integers (whole numbers), without decimals, such as 123 or -123
  • float - stores floating point numbers, with decimals, such as 19.99 or -19.99
  • char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
  • boolean - stores values with two states: true or false

Declaring (Creating) Variables

To create a variable, you must specify the type and assign it a value:

Syntax

type variableName = value;

Where type is one of Java's types (such as int or String), and variableName is the name of the variable (such as x or name). The equal sign is used to assign values to the variable.

To create a variable that should store text, look at the following example:

Example

Create a variable called name of type String and assign it the value "John":

String name = "John";
System.out.println(name);

To create a variable that should store a number, look at the following example:

Example

Create a variable called myNum of type int and assign it the value 15:

int myNum = 15;
System.out.println(myNum);

You can also declare a variable without assigning the value, and assign the value later:

Example

int myNum;
myNum = 15;
System.out.println(myNum);

Note that if you assign a new value to an existing variable, it will overwrite the previous value:

Example

Change the value of myNum from 15 to 20:

int myNum = 15;
myNum = 20;  // myNum is now 20
System.out.println(myNum);


Final Variables

If you don't want others (or yourself) to overwrite existing values, use the final keyword (this will declare the variable as "final" or "constant", which means unchangeable and read-only):

Example

final int myNum = 15;
myNum = 20;  // will generate an error: cannot assign a value to a final variable


Other Types

A demonstration of how to declare variables of other types:

Example

int myNum = 5;
float myFloatNum = 5.99f;
char myLetter = 'D';
boolean myBool = true;
String myText = "Hello";

You will learn more about in the next section.


Test Yourself With Exercises

Exercise:

Create a variable named carName and assign the value Volvo to it.

  = ;



Java Variables

Variables are containers for storing data values.

In Java, there are different types of variables, for example:

  • String - stores text, such as "Hello". String values are surrounded by double quotes
  • int - stores integers (whole numbers), without decimals, such as 123 or -123
  • float - stores floating point numbers, with decimals, such as 19.99 or -19.99
  • char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
  • boolean - stores values with two states: true or false

Declaring (Creating) Variables

To create a variable, you must specify the type and assign it a value:

Syntax

type variableName = value;

Where type is one of Java's types (such as int or String), and variableName is the name of the variable (such as x or name). The equal sign is used to assign values to the variable.

To create a variable that should store text, look at the following example:

Example

Create a variable called name of type String and assign it the value "John":

String name = "John";

System.out.println(name);

To create a variable that should store a number, look at the following example:

Example

Create a variable called myNum of type int and assign it the value 15:

int myNum = 15;

System.out.println(myNum);

You can also declare a variable without assigning the value, and assign the value later:

Example

int myNum;

myNum = 15;

System.out.println(myNum);

Note that if you assign a new value to an existing variable, it will overwrite the previous value:

Example

Change the value of myNum from 15 to 20:

int myNum = 15;

myNum = 20;  // myNum is now 20

System.out.println(myNum);


Final Variables

If you don't want others (or yourself) to overwrite existing values, use the final keyword (this will declare the variable as "final" or "constant", which means unchangeable and read-only):

Example

final int myNum = 15;

myNum = 20;  // will generate an error: cannot assign a value to a final variable


Other Types

A demonstration of how to declare variables of other types:

Example

int myNum = 5;

float myFloatNum = 5.99f;

char myLetter = 'D';

boolean myBool = true;

String myText = "Hello";

You will learn more about data types in the next section.

 

Display Variables

The println() method is often used to display variables.

To combine both text and a variable, use the + character:

Example

String name = "John";

System.out.println("Hello " + name);

You can also use the + character to add a variable to another variable:

Example

String firstName = "John ";

String lastName = "Doe";

String fullName = firstName + lastName;

System.out.println(fullName);

For numeric values, the + character works as a mathematical operator (notice that we use int (integer) variables here):

Example

int x = 5;

int y = 6;

System.out.println(x + y); // Print the value of x + y

From the example above, you can expect:

  • x stores the value 5
  • y stores the value 6
  • Then we use the println() method to display the value of x + y, which is 11

 

Java Declare Multiple Variables


Declare Many Variables

To declare more than one variable of the same type, you can use a comma-separated list:

Example

Instead of writing:

int x = 5;
int y = 6;
int z = 50;
System.out.println(x + y + z);

You can simply write:

int x = 5, y = 6, z = 50;
System.out.println(x + y + z);


One Value to Multiple Variables

You can also assign the same value to multiple variables in one line:

Example

int x, y, z;
x = y = z = 50;
System.out.println(x + y + z);


Test Yourself With Exercises

Exercise:

Fill in the missing parts to create three variables of the same type, using a comma-separated list:

 x = 5 y = 6 z = 50;



Java Identifiers


Identifiers

All Java variables must be identified with unique names.

These unique names are called identifiers.

Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).

Note: It is recommended to use descriptive names in order to create understandable and maintainable code:

Example

// Good
int minutesPerHour = 60;

// OK, but not so easy to understand what m actually is
int m = 60;

The general rules for naming variables are:

  • Names can contain letters, digits, underscores, and dollar signs
  • Names must begin with a letter
  • Names should start with a lowercase letter and it cannot contain whitespace
  • Names can also begin with $ and _ (but we will not use it in this tutorial)
  • Names are case sensitive ("myVar" and "myvar" are different variables)
  • Reserved words (like Java keywords, such as int or boolean) cannot be used as names


Java Data Types


Java Data Types

As explained in the previous chapter, a in Java must be a specified data type:

Example

int myNum = 5;               // Integer (whole number)
float myFloatNum = 5.99f;    // Floating point number
char myLetter = 'D';         // Character
boolean myBool = true;       // Boolean
String myText = "Hello";     // String

Data types are divided into two groups:

  • Primitive data types - includes byte, short, int, long, float, double, boolean and char
  • Non-primitive data types - such as , and (you will learn more about these in a later chapter)

Primitive Data Types

A primitive data type specifies the size and type of variable values, and it has no additional methods.

There are eight primitive data types in Java:

Data Type Size Description
byte 1 byte Stores whole numbers from -128 to 127
short 2 bytes Stores whole numbers from -32,768 to 32,767
int 4 bytes Stores whole numbers from -2,147,483,648 to 2,147,483,647
long 8 bytes Stores whole numbers from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
float 4 bytes Stores fractional numbers. Sufficient for storing 6 to 7 decimal digits
double 8 bytes Stores fractional numbers. Sufficient for storing 15 decimal digits
boolean 1 bit Stores true or false values
char 2 bytes Stores a single character/letter or ASCII values

Test Yourself With Exercises

Exercise:

Add the correct data type for the following variables:

 myNum = 9;
 myFloatNum = 8.99f;
 myLetter = 'A';
 myBool = false;
 myText = "Hello World";



Numbers

Primitive number types are divided into two groups:

Integer types stores whole numbers, positive or negative (such as 123 or -456), without decimals. Valid types are byteshortint and long. Which type you should use, depends on the numeric value.

Floating point types represents numbers with a fractional part, containing one or more decimals. There are two types: float and double.

Even though there are many numeric types in Java, the most used for numbers are int (for whole numbers) and double (for floating point numbers). However, we will describe them all as you continue to read.


Integer Types

Byte

The byte data type can store whole numbers from -128 to 127. This can be used instead of int or other integer types to save memory when you are certain that the value will be within -128 and 127:

Example

byte myNum = 100;

System.out.println(myNum);

Short

The short data type can store whole numbers from -32768 to 32767:

Example

short myNum = 5000;

System.out.println(myNum);

Int

The int data type can store whole numbers from -2147483648 to 2147483647. In general, and in our tutorial, the int data type is the preferred data type when we create variables with a numeric value.

Example

int myNum = 100000;

System.out.println(myNum);

Long

The long data type can store whole numbers from -9223372036854775808 to 9223372036854775807. This is used when int is not large enough to store the value. Note that you should end the value with an "L":

Example

long myNum = 15000000000L;

System.out.println(myNum);


Floating Point Types

You should use a floating point type whenever you need a number with a decimal, such as 9.99 or 3.14515.

The float and double data types can store fractional numbers. Note that you should end the value with an "f" for floats and "d" for doubles:

Float Example

float myNum = 5.75f;

System.out.println(myNum);

Double Example

double myNum = 19.99d;

System.out.println(myNum);

Use float or double?

The precision of a floating point value indicates how many digits the value can have after the decimal point. The precision of float is only six or seven decimal digits, while double variables have a precision of about 15 digits. Therefore it is safer to use double for most calculations.

Scientific Numbers

A floating point number can also be a scientific number with an "e" to indicate the power of 10:

Example

float f1 = 35e3f;

double d1 = 12E4d;

System.out.println(f1);

System.out.println(d1);

 

Java Boolean Data Types


Boolean Types

Very often in programming, you will need a data type that can only have one of two values, like:

  • YES / NO
  • ON / OFF
  • TRUE / FALSE

For this, Java has a boolean data type, which can only take the values true or false:

Example

boolean isJavaFun = true;
boolean isFishTasty = false;
System.out.println(isJavaFun);     // Outputs true
System.out.println(isFishTasty);   // Outputs false

Boolean values are mostly used for conditional testing.

You will learn much more about and later in this tutorial.



Characters

The char data type is used to store a single character. The character must be surrounded by single quotes, like 'A' or 'c':

Example

char myGrade = 'B';

System.out.println(myGrade);

 

Alternatively, if you are familiar with ASCII values, you can use those to display certain characters:

Example

char myVar1 = 65, myVar2 = 66, myVar3 = 67;

System.out.println(myVar1);

System.out.println(myVar2);

System.out.println(myVar3);

 

Tip: A list of all ASCII values can be found in our ASCII Table Reference.


Strings

The String data type is used to store a sequence of characters (text). String values must be surrounded by double quotes:

Example

String greeting = "Hello World";

System.out.println(greeting);

The String type is so much used and integrated in Java, that some call it "the special ninth type".

A String in Java is actually a non-primitive data type, because it refers to an object. The String object has methods that are used to perform certain operations on strings. Don't worry if you don't understand the term "object" just yet. We will learn more about strings and objects in a later chapter.

 

Java Non-Primitive Data Types


Non-Primitive Data Types

Non-primitive data types are called reference types because they refer to objects.

The main difference between primitive and non-primitive data types are:

  • Primitive types are predefined (already defined) in Java. Non-primitive types are created by the programmer and is not defined by Java (except for String).
  • Non-primitive types can be used to call methods to perform certain operations, while primitive types cannot.
  • A primitive type has always a value, while non-primitive types can be null.
  • A primitive type starts with a lowercase letter, while non-primitive types starts with an uppercase letter.

Examples of non-primitive types are , , , etc. You will learn more about these in a later chapter.



Java Type Casting

Type casting is when you assign a value of one primitive data type to another type.

In Java, there are two types of casting:

  • Widening Casting (automatically) - converting a smaller type to a larger type size
    byte -> short -> char -> int -> long -> float -> double

  • Narrowing Casting (manually) - converting a larger type to a smaller size type
    double -> float -> long -> int -> char -> short -> byte

Widening Casting

Widening casting is done automatically when passing a smaller size type to a larger size type:

Example

public class Main {

  public static void main(String[] args) {

    int myInt = 9;

    double myDouble = myInt; // Automatic casting: int to double

 

    System.out.println(myInt);      // Outputs 9

    System.out.println(myDouble);   // Outputs 9.0

  }

}


Narrowing Casting

Narrowing casting must be done manually by placing the type in parentheses in front of the value:

Example

public class Main {

  public static void main(String[] args) {

    double myDouble = 9.78d;

    int myInt = (int) myDouble; // Manual casting: double to int

 

    System.out.println(myDouble);   // Outputs 9.78

    System.out.println(myInt);      // Outputs 9

  }

}

 

Java Operators

Operators are used to perform operations on variables and values.

In the example below, we use the + operator to add together two values:

Example

int x = 100 + 50;

 

Although the + operator is often used to add together two values, like in the example above, it can also be used to add together a variable and a value, or a variable and another variable:

Example

int sum1 = 100 + 50;        // 150 (100 + 50)

int sum2 = sum1 + 250;      // 400 (150 + 250)

int sum3 = sum2 + sum2;     // 800 (400 + 400)

Java divides the operators into the following groups:

  • Arithmetic operators
  • Assignment operators
  • Comparison operators
  • Logical operators
  • Bitwise operators

Arithmetic Operators

Arithmetic operators are used to perform common mathematical operations.

Operator

Name

Description

Example

 

+

Addition

Adds together two values

x + y

 

-

Subtraction

Subtracts one value from another

x - y

 

*

Multiplication

Multiplies two values

x * y

 

/

Division

Divides one value by another

x / y

 

%

Modulus

Returns the division remainder

x % y

 

++

Increment

Increases the value of a variable by 1

++x

 

--

Decrement

Decreases the value of a variable by 1

--x

 


Java Assignment Operators

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator (=) to assign the value 10 to a variable called x:

Example

int x = 10;

The addition assignment operator (+=) adds a value to a variable:

Example

int x = 10;

x += 5;

A list of all assignment operators:

Operator

Example

Same As

 

=

x = 5

x = 5

 

+=

x += 3

x = x + 3

 

-=

x -= 3

x = x - 3

 

*=

x *= 3

x = x * 3

 

/=

x /= 3

x = x / 3

 

%=

x %= 3

x = x % 3

 

&=

x &= 3

x = x & 3

 

|=

x |= 3

x = x | 3

 

^=

x ^= 3

x = x ^ 3

 

>>=

x >>= 3

x = x >> 3

 

<<=

Java Strings

Strings are used for storing text.

String variable contains a collection of characters surrounded by double quotes:

Example

Create a variable of type String and assign it a value:

String greeting = "Hello";

 


String Length

A String in Java is actually an object, which contain methods that can perform certain operations on strings. For example, the length of a string can be found with the length() method:

Example

String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";

System.out.println("The length of the txt string is: " + txt.length());


More String Methods

There are many string methods available, for example toUpperCase() and toLowerCase():

Example

String txt = "Hello World";

System.out.println(txt.toUpperCase());   // Outputs "HELLO WORLD"

System.out.println(txt.toLowerCase());   // Outputs "hello world"

Try it Yourself »


Finding a Character in a String

The indexOf() method returns the index (the position) of the first occurrence of a specified text in a string (including whitespace):

Example

String txt = "Please locate where 'locate' occurs!";

System.out.println(txt.indexOf("locate")); // Outputs 7

Java counts positions from zero.
0 is the first position in a string, 1 is the second, 2 is the third ...


Complete String Reference

For a complete reference of String methods, go to our Java String Methods Reference.

The reference contains descriptions and examples of all string methods.

 

Java Strings


Java Strings

Strings are used for storing text.

A String variable contains a collection of characters surrounded by double quotes:

Example

Create a variable of type String and assign it a value:

String greeting = "Hello";


String Length

A String in Java is actually an object, which contain methods that can perform certain operations on strings. For example, the length of a string can be found with the length() method:

Example

String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
System.out.println("The length of the txt string is: " + txt.length());


More String Methods

There are many string methods available, for example toUpperCase() and toLowerCase():

Example

String txt = "Hello World";
System.out.println(txt.toUpperCase());   // Outputs "HELLO WORLD"
System.out.println(txt.toLowerCase());   // Outputs "hello world"


Finding a Character in a String

The indexOf() method returns the index (the position) of the first occurrence of a specified text in a string (including whitespace):

Example

String txt = "Please locate where 'locate' occurs!";
System.out.println(txt.indexOf("locate")); // Outputs 7

Java counts positions from zero.
0 is the first position in a string, 1 is the second, 2 is the third ...


Complete String Reference

For a complete reference of String methods, go to our .

The reference contains descriptions and examples of all string methods.


Test Yourself With Exercises

Exercise:

Fill in the missing part to create a greeting variable of type String and assign it the value Hello.

 greeting = ;



String Concatenation

The + operator can be used between strings to combine them. This is called concatenation:

Example

String firstName = "John";
String lastName = "Doe";
System.out.println(firstName + " " + lastName);

Note that we have added an empty text (" ") to create a space between firstName and lastName on print.

You can also use the concat() method to concatenate two strings:

Example

String firstName = "John ";
String lastName = "Doe";
System.out.println(firstName.concat(lastName));

 

Adding Numbers and Strings

WARNING!

Java uses the + operator for both addition and concatenation.

Numbers are added. Strings are concatenated.

If you add two numbers, the result will be a number:

Example

int x = 10;
int y = 20;
int z = x + y;  // z will be 30 (an integer/number)

If you add two strings, the result will be a string concatenation:

Example

String x = "10";
String y = "20";
String z = x + y;  // z will be 1020 (a String)

If you add a number and a string, the result will be a string concatenation:

Example

String x = "10";
int y = 20;
String z = x + y;  // z will be 1020 (a String)

 

Strings - Special Characters

Because strings must be written within quotes, Java will misunderstand this string, and generate an error:

String txt = "We are the so-called "Vikings" from the north.";

The solution to avoid this problem, is to use the backslash escape character.

The backslash () escape character turns special characters into string characters:

Escape character

Result

Description

'

'

Single quote

"

"

Double quote

\

Backslash

The sequence "  inserts a double quote in a string:

Example

String txt = "We are the so-called "Vikings" from the north.";

 

The sequence '  inserts a single quote in a string:

Example

String txt = "It's alright.";

The sequence \  inserts a single backslash in a string:

Example

String txt = "The character \ is called backslash.";

Other common escape sequences that are valid in Java are:

Code

Result

 

n

New Line

 

r

Carriage Return

 

t

Tab

 

b

Backspace

 

f

Form Feed

 

 

The Java Math class has many methods that allows you to perform mathematical tasks on numbers.


Math.max(x,y)

The Math.max(x,y) method can be used to find the highest value of x and y:

Example

Math.max(5, 10);


Math.min(x,y)

The Math.min(x,y) method can be used to find the lowest value of x and y:

Example

Math.min(5, 10);


Math.sqrt(x)

The Math.sqrt(x) method returns the square root of x:

Example

Math.sqrt(64);



Math.abs(x)

The Math.abs(x) method returns the absolute (positive) value of x:

Example

Math.abs(-4.7);


Random Numbers

Math.random() returns a random number between 0.0 (inclusive), and 1.0 (exclusive):

Example

Math.random();

To get more control over the random number, for example, if you only want a random number between 0 and 100, you can use the following formula:

Example

int randomNum = (int)(Math.random() * 101);  // 0 to 100

 

Java Booleans


Java Booleans

Very often, in programming, you will need a data type that can only have one of two values, like:

  • YES / NO
  • ON / OFF
  • TRUE / FALSE

For this, Java has a boolean data type, which can store true or false values.


Boolean Values

A boolean type is declared with the boolean keyword and can only take the values true or false:

Example

boolean isJavaFun = true;
boolean isFishTasty = false;
System.out.println(isJavaFun);     // Outputs true
System.out.println(isFishTasty);   // Outputs false

However, it is more common to return boolean values from boolean expressions, for conditional testing (see below).


Boolean Expression

A Boolean expression returns a boolean value: true or false.

This is useful to build logic, and find answers.

For example, you can use a , such as the greater than (>) operator, to find out if an expression (or a variable) is true or false:

Example

int x = 10;
int y = 9;
System.out.println(x > y); // returns true, because 10 is higher than 9

Or even easier:

Example

System.out.println(10 > 9); // returns true, because 10 is higher than 9

In the examples below, we use the equal to (==) operator to evaluate an expression:

Example

int x = 10;
System.out.println(x == 10); // returns true, because the value of x is equal to 10

Example

System.out.println(10 == 15); // returns false, because 10 is not equal to 15


Real Life Example

Let's think of a "real life example" where we need to find out if a person is old enough to vote.

In the example below, we use the >= comparison operator to find out if the age (25) is greater than OR equal to the voting age limit, which is set to 18:

Example

int myAge = 25;
int votingAge = 18;
System.out.println(myAge >= votingAge);

Cool, right? An even better approach (since we are on a roll now), would be to wrap the code above in an if...else statement, so we can perform different actions depending on the result:

Example

Output "Old enough to vote!" if myAge is greater than or equal to 18. Otherwise output "Not old enough to vote.":

int myAge = 25;
int votingAge = 18;

if (myAge >= votingAge) {
  System.out.println("Old enough to vote!");
} else {
  System.out.println("Not old enough to vote.");
}

Booleans are the basis for all Java comparisons and conditions.

You will learn more about in the next chapter.


Test Yourself With Exercises

Exercise:

Fill in the missing parts to print the values true and false:

 isJavaFun = true;
 isFishTasty = false;
System.out.println(isJavaFun);
System.out.println(isFishTasty);



Java Conditions and If Statements

You already know that Java supports the usual logical conditions from mathematics:

  • Less than: a < b
  • Less than or equal to: a <= b
  • Greater than: a > b
  • Greater than or equal to: a >= b
  • Equal to a == b
  • Not Equal to: a != b

You can use these conditions to perform different actions for different decisions.

Java has the following conditional statements:

  • Use if to specify a block of code to be executed, if a specified condition is true
  • Use else to specify a block of code to be executed, if the same condition is false
  • Use else if to specify a new condition to test, if the first condition is false
  • Use switch to specify many alternative blocks of code to be executed

The if Statement

Use the if statement to specify a block of Java code to be executed if a condition is true.

Syntax

if (condition) {
  // block of code to be executed if the condition is true
}

Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.

In the example below, we test two values to find out if 20 is greater than 18. If the condition is true, print some text:

Example

if (20 > 18) {
  System.out.println("20 is greater than 18");
}

We can also test variables:

Example

int x = 20;
int y = 18;
if (x > y) {
  System.out.println("x is greater than y");
}

Example explained

In the example above we use two variables, x and y, to test whether x is greater than y (using the > operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen that "x is greater than y".



The else Statement

Use the else statement to specify a block of code to be executed if the condition is false.

Syntax

if (condition) {
  // block of code to be executed if the condition is true
} else {
  // block of code to be executed if the condition is false
}

Example

int time = 20;
if (time < 18) {
  System.out.println("Good day.");
} else {
  System.out.println("Good evening.");
}
// Outputs "Good evening."
 

Example explained

In the example above, time (20) is greater than 18, so the condition is false. Because of this, we move on to the else condition and print to the screen "Good evening". If the time was less than 18, the program would print "Good day".


The else if Statement

Use the else if statement to specify a new condition if the first condition is false.

Syntax

if (condition1) {
  // block of code to be executed if condition1 is true
} else if (condition2) {
  // block of code to be executed if the condition1 is false and condition2 is true
} else {
  // block of code to be executed if the condition1 is false and condition2 is false
}

Example

int time = 22;
if (time < 10) {
  System.out.println("Good morning.");
} else if (time < 18) {
  System.out.println("Good day.");
} else {
  System.out.println("Good evening.");
}
// Outputs "Good evening."
 

Example explained

In the example above, time (22) is greater than 10, so the first condition is false. The next condition, in the else if statement, is also false, so we move on to the else condition since condition1 and condition2 is both false - and print to the screen "Good evening".

However, if the time was 14, our program would print "Good day."

 

Short Hand If...Else

There is also a short-hand if else, which is known as the ternary operator because it consists of three operands.

It can be used to replace multiple lines of code with a single line, and is most often used to replace simple if else statements:

Syntax

variable = (condition) ? expressionTrue :  expressionFalse;

Instead of writing:

Example

int time = 20;
if (time < 18) {
  System.out.println("Good day.");
} else {
  System.out.println("Good evening.");
}

You can simply write:

Example

int time = 20;
String result = (time < 18) ? "Good day." : "Good evening.";
System.out.println(result);

 

Short Hand If...Else

There is also a short-hand if else, which is known as the ternary operator because it consists of three operands.

It can be used to replace multiple lines of code with a single line, and is most often used to replace simple if else statements:

Syntax

variable = (condition) ? expressionTrue :  expressionFalse;

Instead of writing:

Example

int time = 20;
if (time < 18) {
  System.out.println("Good day.");
} else {
  System.out.println("Good evening.");
}

You can simply write:

Example

int time = 20;
String result = (time < 18) ? "Good day." : "Good evening.";
System.out.println(result);

 

Java Switch Statements

Instead of writing many if..else statements, you can use the switch statement.

The switch statement selects one of many code blocks to be executed:

Syntax

switch(expression) {

  case x:

    // code block

    break;

  case y:

    // code block

    break;

  default:

    // code block

}

This is how it works:

  • The switch expression is evaluated once.
  • The value of the expression is compared with the values of each case.
  • If there is a match, the associated block of code is executed.
  • The break and default keywords are optional, and will be described later in this chapter

The example below uses the weekday number to calculate the weekday name:

Example

int day = 4;

switch (day) {

  case 1:

    System.out.println("Monday");

    break;

  case 2:

    System.out.println("Tuesday");

    break;

  case 3:

    System.out.println("Wednesday");

    break;

  case 4:

    System.out.println("Thursday");

    break;

  case 5:

    System.out.println("Friday");

    break;

  case 6:

    System.out.println("Saturday");

    break;

  case 7:

    System.out.println("Sunday");

    break;

}

// Outputs "Thursday" (day 4)

The break Keyword

When Java reaches a break keyword, it breaks out of the switch block.

This will stop the execution of more code and case testing inside the block.

When a match is found, and the job is done, it's time for a break. There is no need for more testing.

A break can save a lot of execution time because it "ignores" the execution of all the rest of the code in the switch block.



The default Keyword

The default keyword specifies some code to run if there is no case match:

Example

Loops

Loops can execute a block of code as long as a specified condition is reached.

Loops are handy because they save time, reduce errors, and they make code more readable.


Java While Loop

The while loop loops through a block of code as long as a specified condition is true:

Syntax

while (condition) {

  // code block to be executed

}

In the example below, the code in the loop will run, over and over again, as long as a variable (i) is less than 5:

Example

int i = 0;

while (i < 5) {

  System.out.println(i);

  i++;

}

Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!



The Do/While Loop

The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking if the condition is true, then it will repeat the loop as long as the condition is true.

Syntax

do {

  // code block to be executed

}

while (condition);

The example below uses a do/while loop. The loop will always be executed at least once, even if the condition is false, because the code block is executed before the condition is tested:

 

Java For Loop

When you know exactly how many times you want to loop through a block of code, use the for loop instead of a while loop:

Syntax

for (statement 1; statement 2; statement 3) {
  // code block to be executed
}

Statement 1 is executed (one time) before the execution of the code block.

Statement 2 defines the condition for executing the code block.

Statement 3 is executed (every time) after the code block has been executed.

The example below will print the numbers 0 to 4:

Example

for(int i = 0; i < 5; i++) {
  System.out.println(i);
}

 

Example explained

Statement 1 sets a variable before the loop starts (int i = 0).

Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.

Statement 3 increases a value (i++) each time the code block in the loop has been executed.


Another Example

This example will only print even values between 0 and 10:

Example

for (int i = 0; i <= 10; i = i + 2) {
  System.out.println(i);
}

Nested Loops

It is also possible to place a loop inside another loop. This is called a nested loop.

The "inner loop" will be executed one time for each iteration of the "outer loop":

Example

// Outer loop
for (int i = 1; i <= 2; i++) {
  System.out.println("Outer: " + i); // Executes 2 times
  
  // Inner loop
  for (int j = 1; j <= 3; j++) {
    System.out.println(" Inner: " + j); // Executes 6 times (2 * 3)
  }
} 

 

Java For Loop


Java For Loop

When you know exactly how many times you want to loop through a block of code, use the for loop instead of a while loop:

Syntax

for (statement 1; statement 2; statement 3) {
  // code block to be executed
}

Statement 1 is executed (one time) before the execution of the code block.

Statement 2 defines the condition for executing the code block.

Statement 3 is executed (every time) after the code block has been executed.

The example below will print the numbers 0 to 4:

Example

for (int i = 0; i < 5; i++) {
  System.out.println(i);
}

Example explained

Statement 1 sets a variable before the loop starts (int i = 0).

Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.

Statement 3 increases a value (i++) each time the code block in the loop has been executed.


Another Example

This example will only print even values between 0 and 10:

Example

for (int i = 0; i <= 10; i = i + 2) {
  System.out.println(i);
}


Nested Loops

It is also possible to place a loop inside another loop. This is called a nested loop.

The "inner loop" will be executed one time for each iteration of the "outer loop":

Example

// Outer loop
for (int i = 1; i <= 2; i++) {
  System.out.println("Outer: " + i); // Executes 2 times
  
  // Inner loop
  for (int j = 1; j <= 3; j++) {
    System.out.println(" Inner: " + j); // Executes 6 times (2 * 3)
  }
} 

Test Yourself With Exercises

Exercise:

Use a for loop to print "Yes" 5 times.

 (int i = 0; i < 5; ) {
  System.out.println();
}


For-Each Loop

There is also a "for-each" loop, which is used exclusively to loop through elements in an array:

Syntax

for (type variableName : arrayName) {
  // code block to be executed
}

The following example outputs all elements in the cars array, using a "for-each" loop:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
for (String i : cars) {
  System.out.println(i);
}

Note: Don't worry if you don't understand the example above. You will learn more about Arrays in the Java Arrays chapter.

 

Java Break and Continue


Java Break

You have already seen the break statement used in an earlier chapter of this tutorial. It was used to "jump out" of a switch statement.

The break statement can also be used to jump out of a loop.

This example stops the loop when i is equal to 4:

Example

for (int i = 0; i < 10; i++) {
  if (i == 4) {
    break;
  }
  System.out.println(i);
}


Java Continue

The continue statement breaks one iteration (in the loop), if a specified condition occurs, and continues with the next iteration in the loop.

This example skips the value of 4:

Example

for (int i = 0; i < 10; i++) {
  if (i == 4) {
    continue;
  }
  System.out.println(i);
}



Break and Continue in While Loop

You can also use break and continue in while loops:

Break Example

int i = 0;
while (i < 10) {
  System.out.println(i);
  i++;
  if (i == 4) {
    break;
  }
}

Continue Example

int i = 0;
while (i < 10) {
  if (i == 4) {
    i++;
    continue;
  }
  System.out.println(i);
  i++;
}


Test Yourself With Exercises

Exercise:

Stop the loop if i is 5.

for (int i = 0; i < 10; i++) {
  if (i == 5) {   
    ;
  }
  System.out.println(i);
}



Java Arrays

Arrays are used to store multiple values in a single variable, instead of declaring separate variables for each value.

To declare an array, define the variable type with square brackets:

String[] cars;

We have now declared a variable that holds an array of strings. To insert values to it, you can place the values in a comma-separated list, inside curly braces:

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

To create an array of integers, you could write:

int[] myNum = {10, 20, 30, 40};


Access the Elements of an Array

You can access an array element by referring to the index number.

This statement accesses the value of the first element in cars:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

System.out.println(cars[0]);

// Outputs Volvo

Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.


Change an Array Element

To change the value of a specific element, refer to the index number:

Example

cars[0] = "Opel";

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

cars[0] = "Opel";

System.out.println(cars[0]);

// Now outputs Opel instead of Volvo


Array Length

To find out how many elements an array has, use the length property:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

System.out.println(cars.length);

// Outputs 4

 

Java Arrays


Java Arrays

Arrays are used to store multiple values in a single variable, instead of declaring separate variables for each value.

To declare an array, define the variable type with square brackets:

String[] cars;

We have now declared a variable that holds an array of strings. To insert values to it, you can place the values in a comma-separated list, inside curly braces:

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

To create an array of integers, you could write:

int[] myNum = {10, 20, 30, 40};

Access the Elements of an Array

You can access an array element by referring to the index number.

This statement accesses the value of the first element in cars:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[0]);
// Outputs Volvo

Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.


Change an Array Element

To change the value of a specific element, refer to the index number:

Example

cars[0] = "Opel";

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
System.out.println(cars[0]);
// Now outputs Opel instead of Volvo


Array Length

To find out how many elements an array has, use the length property:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars.length);
// Outputs 4


Test Yourself With Exercises

Exercise:

Create an array of type String called cars.

  = {"Volvo", "BMW", "Ford"};



Loop Through an Array

You can loop through the array elements with the for loop, and use the length property to specify how many times the loop should run.

The following example outputs all elements in the cars array:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (int i = 0; i < cars.length; i++) {

  System.out.println(cars[i]);

}


Loop Through an Array with For-Each

There is also a "for-each" loop, which is used exclusively to loop through elements in arrays:

Syntax

for (type variable : arrayname) {

  ...

}

The following example outputs all elements in the cars array, using a "for-each" loop:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (String i : cars) {

  System.out.println(i);

}

The example above can be read like this: for each String element (called i - as in index) in cars, print out the value of i.

If you compare the for loop and for-each loop, you will see that the for-each method is easier to write, it does not require a counter (using the length property), and it is more readable.

 

Multidimensional Arrays

A multidimensional array is an array of arrays.

Multidimensional arrays are useful when you want to store data as a tabular form, like a table with rows and columns.

To create a two-dimensional array, add each array within its own set of curly braces:

Example

int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };

myNumbers is now an array with two arrays as its elements.


Access Elements

To access the elements of the myNumbers array, specify two indexes: one for the array, and one for the element inside that array. This example accesses the third element (2) in the second array (1) of myNumbers:

Example

int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };

System.out.println(myNumbers[1][2]); // Outputs 7

Remember that: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.


Change Element Values

You can also change the value of an element:

Example

int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };

myNumbers[1][2] = 9;

System.out.println(myNumbers[1][2]); // Outputs 9 instead of 7


Loop Through a Multi-Dimensional Array

We can also use a for loop inside another for loop to get the elements of a two-dimensional array (we still have to point to the two indexes):

Example

public class Main {

  public static void main(String[] args) {

    int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };

    for (int i = 0; i < myNumbers.length; ++i) {

      for(int j = 0; j < myNumbers[i].

method is a block of code which only runs when it is called.

You can pass data, known as parameters, into a method.

Methods are used to perform certain actions, and they are also known as functions.

Why use methods? To reuse code: define the code once, and use it many times.


Create a Method

A method must be declared within a class. It is defined with the name of the method, followed by parentheses (). Java provides some pre-defined methods, such as System.out.println(), but you can also create your own methods to perform certain actions:

Example

Create a method inside Main:

public class Main {
  static void myMethod() {
    // code to be executed
  }
}
 

Example Explained

  • myMethod() is the name of the method
  • static means that the method belongs to the Main class and not an object of the Main class. You will learn more about objects and how to access methods through objects later in this tutorial.
  • void means that this method does not have a return value. You will learn more about return values later in this chapter

Call a Method

To call a method in Java, write the method's name followed by two parentheses () and a semicolon;

In the following example, myMethod() is used to print a text (the action), when it is called:

Example

Inside main, call the myMethod() method:

public class Main {
  static void myMethod() {
    System.out.println("I just got executed!");
  }
 
  public static void main(String[] args) {
    myMethod();
  }
}
 
// Outputs "I just got executed!"
 

A method can also be called multiple times:

Example

public class Main {
  static void myMethod() {
    System.out.println("I just got executed!");
  }
 
  public static void main(String[] args) {
    myMethod();
    myMethod();
    myMethod();
  }
}
 
// I just got executed!
// I just got executed!
// I just got executed!
 

In the next chapter, Method Parameters, you will learn how to pass data (parameters) into a method.

 

Parameters and Arguments

Information can be passed to methods as parameter. Parameters act as variables inside the method.

Parameters are specified after the method name, inside the parentheses. You can add as many parameters as you want, just separate them with a comma.

The following example has a method that takes a String called fname as parameter. When the method is called, we pass along a first name, which is used inside the method to print the full name:

Example

public class Main {

  static void myMethod(String fname) {

    System.out.println(fname + " Refsnes");

  }

 

  public static void main(String[] args) {

    myMethod("Liam");

    myMethod("Jenny");

    myMethod("Anja");

  }

}

// Liam Refsnes

// Jenny Refsnes

// Anja Refsnes

 

 

 

 

When a parameter is passed to the method, it is called an argument. So, from the example above: fname is a parameter, while LiamJenny and Anja are arguments.


Multiple Parameters

You can have as many parameters as you like:

Example

public class Main {

  static void myMethod(String fname, int age) {

    System.out.println(fname + " is " + age);

  }

 

  public static void main(String[] args) {

    myMethod("Liam", 5);

    myMethod("Jenny", 8);

    myMethod("Anja", 31);

  }

}

 

// Liam is 5

// Jenny is 8

// Anja is 31

 

Note that when you are working with multiple parameters, the method call must have the same number of arguments as there are parameters, and the arguments must be passed in the same order.


Return Values

The void keyword, used in the examples above, indicates that the method should not return a value. If you want the method to return a value, you can use a primitive data type (such as intchar, etc.) instead of void, and use the return keyword inside the method:

Example

public class Main {

  static

Method Overloading

With method overloading, multiple methods can have the same name with different parameters:

Example

int myMethod(int x)

float myMethod(float x)

double myMethod(double x, double y)

Consider the following example, which has two methods that add numbers of different type:

Example

static int plusMethodInt(int x, int y) {

  return x + y;

}

 

static double plusMethodDouble(double x, double y) {

  return x + y;

}

 

public static void main(String[] args) {

  int myNum1 = plusMethodInt(8, 5);

  double myNum2 = plusMethodDouble(4.3, 6.26);

  System.out.println("int: " + myNum1);

  System.out.println("double: " + myNum2);

}

Instead of defining two methods that should do the same thing, it is better to overload one.

In the example below, we overload the plusMethod method to work for both int and double:

Example

static int plusMethod(int x, int y) {

  return x + y;

}

 

static double plusMethod(double x, double y) {

  return x + y;

}

 

public static void main(String[] args) {

  int myNum1 = plusMethod(8, 5);

  double myNum2 = plusMethod(4.3,

Java Scope

In Java, variables are only accessible inside the region they are created. This is called scope.


Method Scope

Variables declared directly inside a method are available anywhere in the method following the line of code in which they were declared:

Example

public class Main {

  public static void main(String[] args) {

 

    // Code here CANNOT use x

 

    int x = 100;

 

    // Code here can use x

    System.out.println(x);

  }

}


Block Scope

A block of code refers to all of the code between curly braces {}.

Variables declared inside blocks of code are only accessible by the code between the curly braces, which follows the line in which the variable was declared:

Example

public class Main {

  public static void main(String[] args) {

 

    // Code here CANNOT use x

 

    { // This is a block

 

      // Code here CANNOT use x

 

      int x = 100;

 

      // Code here CAN use x

      System.out.println(x);

 

    } // The block ends here

 

  // Code here CANNOT use x

 

  }

}

A block of code may exist on its own or it can belong to an ifwhile or for statement. In the case of for statements, variables declared in the statement itself are also available inside the block's scope.

 

Java Recursion

Recursion is the technique of making a function call itself. This technique provides a way to break complicated problems down into simple problems which are easier to solve.

Recursion may be a bit difficult to understand. The best way to figure out how it works is to experiment with it.


Recursion Example

Adding two numbers together is easy to do, but adding a range of numbers is more complicated. In the following example, recursion is used to add a range of numbers together by breaking it down into the simple task of adding two numbers:

Example

Use recursion to add all of the numbers up to 10.

public class Main {

  public static void main(String[] args) {

    int result = sum(10);

    System.out.println(result);

  }

  public static int sum(int k) {

    if (k > 0) {

      return k + sum(k - 1);

    } else {

      return 0;

    }

  }

}

Example Explained

When the sum() function is called, it adds parameter k to the sum of all numbers smaller than k and returns the result. When k becomes 0, the function just returns 0. When running, the program follows these steps:

10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + 0

Since the function does not call itself when k is 0, the program stops there and returns the result.



Halting Condition

Just as loops can run into the problem of infinite looping, recursive functions can run into the problem of infinite recursion. Infinite recursion is when the function never stops calling itself. Every recursive function should have a halting condition, which is the condition where the function stops calling itself. In the previous example, the halting condition is when the parameter k becomes 0.

It is helpful to see a variety of different examples to better understand the concept. In this example, the function adds a range of numbers between a start and an end. The halting condition for this recursive function is when end is not greater than start:

Example

Use recursion to add all of the numbers between 5 to 10.

public class Main {

  public static void main(String[] args) {

    int result = sum(5, 10);

    System.out.println(result);

  }

  public static int sum(int start, int end) {

    if (end > start) {

      return end + sum(start, end - 1);

    } else {

      return end;

    }

  }

Java - What is OOP?

OOP stands for Object-Oriented Programming.

Procedural programming is about writing procedures or methods that perform operations on the data, while object-oriented programming is about creating objects that contain both data and methods.

Object-oriented programming has several advantages over procedural programming:

  • OOP is faster and easier to execute
  • OOP provides a clear structure for the programs
  • OOP helps to keep the Java code DRY "Don't Repeat Yourself", and makes the code easier to maintain, modify and debug
  • OOP makes it possible to create full reusable applications with less code and shorter development time

Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You should extract out the codes that are common for the application, and place them at a single place and reuse them instead of repeating it.


Java - What are Classes and Objects?

Classes and objects are the two main aspects of object-oriented programming.

Look at the following illustration to see the difference between class and objects:

class

Fruit

objects

Apple

Banana

Mango

Another example:

class

Car

objects

Volvo

Audi

Toyota

So, a class is a template for objects, and an object is an instance of a class.

When the individual objects are created, they inherit all the variables and methods from the class.

You will learn much more about classes and objects in the next chapter.

 

Java Classes and Objects

 

Java Classes/Objects

Java is an object-oriented programming language.

Everything in Java is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.

A Class is like an object constructor, or a "blueprint" for creating objects.


Create a Class

To create a class, use the keyword class:

Main.java

Create a class named "Main" with a variable x:

public class Main {
  int x = 5;
}

Remember from the that a class should always start with an uppercase first letter, and that the name of the java file should match the class name.


Create an Object

In Java, an object is created from a class. We have already created the class named Main, so now we can use this to create objects.

To create an object of Main, specify the class name, followed by the object name, and use the keyword new:

Example

Create an object called "myObj" and print the value of x:

public class Main {
  int x = 5;

  public static void main(String[] args) {
    Main myObj = new Main();
    System.out.println(myObj.x);
  }
}

 



Multiple Objects

You can create multiple objects of one class:

Example

Create two objects of Main:

public class Main {
  int x = 5;

  public static void main(String[] args) {
    Main myObj1 = new Main();  // Object 1
    Main myObj2 = new Main();  // Object 2
    System.out.println(myObj1.x);
    System.out.println(myObj2.x);
  }
}

 


Using Multiple Classes

You can also create an object of a class and access it in another class. This is often used for better organization of classes (one class has all the attributes and methods, while the other class holds the main() method (code to be executed)).

Remember that the name of the java file should match the class name. In this example, we have created two files in the same directory/folder:

  • Main.java
  • Second.java

Main.java

public class Main {
  int x = 5;
}

Second.java

class Second {
  public static void main(String[] args) {
    Main myObj = new Main();
    System.out.println(myObj.x);
  }
}

When both files have been compiled:

C:UsersYour Name>javac Main.java
C:UsersYour Name>javac Second.java

Run the Second.java file:

C:UsersYour Name>java Second

And the output will be:

5

You will learn much more about classes and objects in the next chapters.


Test Yourself With Exercises

Exercise:

Create an object of MyClass called myObj.

  = new ();

 


 

Java Class Attributes

 

Java Class Attributes

In the previous chapter, we used the term "variable" for x in the example (as shown below). It is actually an attribute of the class. Or you could say that class attributes are variables within a class:

Example

Create a class called "Main" with two attributes: x and y:

public class Main {
  int x = 5;
  int y = 3;
}

Another term for class attributes is fields.


Accessing Attributes

You can access attributes by creating an object of the class, and by using the dot syntax (.):

The following example will create an object of the Main class, with the name myObj. We use the x attribute on the object to print its value:

Example

Create an object called "myObj" and print the value of x:

public class Main {
  int x = 5;

  public static void main(String[] args) {
    Main myObj = new Main();
    System.out.println(myObj.x);
  }
}

 


Modify Attributes

You can also modify attribute values:

Example

Set the value of x to 40:

public class Main {
  int x;

  public static void main(String[] args) {
    Main myObj = new Main();
    myObj.x = 40;
    System.out.println(myObj.x);
  }
}

 

Or override existing values:

Example

Change the value of x to 25:

public class Main {
  int x = 10;

  public static void main(String[] args) {
    Main myObj = new Main();
    myObj.x = 25; // x is now 25
    System.out.println(myObj.x);
  }
}

 

If you don't want the ability to override existing values, declare the attribute as final:

Example

public class Main {
  final int x = 10;

  public static void main(String[] args) {
    Main myObj = new Main();
    myObj.x = 25; // will generate an error: cannot assign a value to a final variable
    System.out.println(myObj.x);
  }
}

 

The final keyword is useful when you want a variable to always store the same value, like PI (3.14159...).

The final keyword is called a "modifier". You will learn more about these in the .



Multiple Objects

If you create multiple objects of one class, you can change the attribute values in one object, without affecting the attribute values in the other:

Example

Change the value of x to 25 in myObj2, and leave x in myObj1 unchanged:

public class Main {
  int x = 5;

  public static void main(String[] args) {
    Main myObj1 = new Main();  // Object 1
    Main myObj2 = new Main();  // Object 2
    myObj2.x = 25;
    System.out.println(myObj1.x);  // Outputs 5
    System.out.println(myObj2.x);  // Outputs 25
  }
}

 


Multiple Attributes

You can specify as many attributes as you want:

Example

public class Main {
  String fname = "John";
  String lname = "Doe";
  int age = 24;

  public static void main(String[] args) {
    Main myObj = new Main();
    System.out.println("Name: " + myObj.fname + " " + myObj.lname);
    System.out.println("Age: " + myObj.age);
  }
}

 

The next chapter will teach you how to create class methods and how to access them with objects.

 

 

Java Class Methods


Java Class Methods

You learned from the chapter that methods are declared within a class, and that they are used to perform certain actions:

Example

Create a method named myMethod() in Main:

public class Main {
  static void myMethod() {
    System.out.println("Hello World!");
  }
}

myMethod() prints a text (the action), when it is called. To call a method, write the method's name followed by two parentheses () and a semicolon;

Example

Inside main, call myMethod():

public class Main {
  static void myMethod() {
    System.out.println("Hello World!");
  }

  public static void main(String[] args) {
    myMethod();
  }
}

// Outputs "Hello World!"


Static vs. Public

You will often see Java programs that have either static or public attributes and methods.

In the example above, we created a static method, which means that it can be accessed without creating an object of the class, unlike public, which can only be accessed by objects:

Example

An example to demonstrate the differences between static and public methods:

public class Main {
  // Static method
  static void myStaticMethod() {
    System.out.println("Static methods can be called without creating objects");
  }

  // Public method
  public void myPublicMethod() {
    System.out.println("Public methods must be called by creating objects");
  }

  // Main method
  public static void main(String[] args) {
    myStaticMethod(); // Call the static method
    // myPublicMethod(); This would compile an error

    Main myObj = new Main(); // Create an object of Main
    myObj.myPublicMethod(); // Call the public method on the object
  }
}

Note: You will learn more about these keywords (called modifiers) in the chapter.


Access Methods With an Object

Example

Create a Car object named myCar. Call the fullThrottle() and speed() methods on the myCar object, and run the program:

// Create a Main class
public class Main {
 
  // Create a fullThrottle() method
  public void fullThrottle() {
    System.out.println("The car is going as fast as it can!");
  }

  // Create a speed() method and add a parameter
  public void speed(int maxSpeed) {
    System.out.println("Max speed is: " + maxSpeed);
  }

  // Inside main, call the methods on the myCar object
  public static void main(String[] args) {
    Main myCar = new Main();   // Create a myCar object
    myCar.fullThrottle();      // Call the fullThrottle() method
    myCar.speed(200);          // Call the speed() method
  }
}

// The car is going as fast as it can!
// Max speed is: 200

Example explained

1) We created a custom Main class with the class keyword.

2) We created the fullThrottle() and speed() methods in the Main class.

3) The fullThrottle() method and the speed() method will print out some text, when they are called.

4) The speed() method accepts an int parameter called maxSpeed - we will use this in 8).

5) In order to use the Main class and its methods, we need to create an object of the Main Class.

6) Then, go to the main() method, which you know by now is a built-in Java method that runs your program (any code inside main is executed).

7) By using the new keyword we created an object with the name myCar.

8) Then, we call the fullThrottle() and speed() methods on the myCar object, and run the program using the name of the object (myCar), followed by a dot (.), followed by the name of the method (fullThrottle(); and speed(200);). Notice that we add an int parameter of 200 inside the speed() method.

Remember that..

The dot (.) is used to access the object's attributes and methods.

To call a method in Java, write the method name followed by a set of parentheses (), followed by a semicolon (;).

A class must have a matching filename (Main and Main.java).



Using Multiple Classes

Like we specified in the , it is a good practice to create an object of a class and access it in another class.

Remember that the name of the java file should match the class name. In this example, we have created two files in the same directory:

  • Main.java
  • Second.java

Main.java

public class Main {
  public void fullThrottle() {
    System.out.println("The car is going as fast as it can!");
  }

  public void speed(int maxSpeed) {
    System.out.println("Max speed is: " + maxSpeed);
  }
}

Second.java

class Second {
  public static void main(String[] args) {
    Main myCar = new Main();     // Create a myCar object
    myCar.fullThrottle();      // Call the fullThrottle() method
    myCar.speed(200);          // Call the speed() method
  }
}

When both files have been compiled:

C:UsersYour Name>javac Main.java
C:UsersYour Name>javac Second.java

Run the Second.java file:

C:UsersYour Name>java Second

And the output will be:

The car is going as fast as it can!
Max speed is: 200

Java Constructors

A constructor in Java is a special method that is used to initialize objects. The constructor is called when an object of a class is created. It can be used to set initial values for object attributes:

Example

Create a constructor:

// Create a Main class

public class Main {

  int x;  // Create a class attribute

 

  // Create a class constructor for the Main class

  public Main() {

    x = 5;  // Set the initial value for the class attribute x

  }

 

  public static void main(String[] args) {

    Main myObj = new Main(); // Create an object of class Main (This will call the constructor)

    System.out.println(myObj.x); // Print the value of x

  }

}

 

// Outputs 5

 

Note that the constructor name must match the class name, and it cannot have a return type (like void).

Also note that the constructor is called when the object is created.

All classes have constructors by default: if you do not create a class constructor yourself, Java creates one for you. However, then you are not able to set initial values for object attributes.



Constructor Parameters

Constructors can also take parameters, which is used to initialize attributes.

The following example adds an int y parameter to the constructor. Inside the constructor we set x to y (x=y). When we call the constructor, we pass a parameter to the constructor (5), which will set the value of x to 5:

Example

public class Main {

  int x;

 

  public Main(int y) {

    x = y;

  }

 

  public static void main(String[] args) {

    Main myObj = new Main(5);

    System.out.println(myObj.x);

  }

}

// Outputs 5

You can have as many parameters as you want:

Example

public class Main {

  int modelYear;

  String modelName;

 

  public Main(int year, String name) {

    modelYear = year;

    modelName = name<

Modifiers

By now, you are quite familiar with the public keyword that appears in almost all of our examples:

public class Main

The public keyword is an access modifier, meaning that it is used to set the access level for classes, attributes, methods and constructors.

We divide modifiers into two groups:

  • Access Modifiers - controls the access level
  • Non-Access Modifiers - do not control access level, but provides other functionality

Access Modifiers

For classes, you can use either public or default:

Modifier

Description

Try it

public

The class is accessible by any other class

Try it »

default

The class is only accessible by classes in the same package. This is used when you don't specify a modifier. You will learn more about packages in the Packages chapter

Try it »

For attributes, methods and constructors, you can use the one of the following:

Modifier

Description

Try it

public

The code is accessible for all classes

Try it »

private

The code is only accessible within the declared class

Try it »

default

The code is only accessible in the same package. This is used when you don't specify a modifier. You will learn more about packages in the Packages chapter

Try it »

protected

The code is accessible in the same package and subclasses. You will learn more about subclasses and superclasses in the Inheritance chapter

Try it »


Non-Access Modifiers

For classes, you can use either final or abstract:

Modifier

Description

Try it

final

The class cannot be inherited by other classes (You will learn more about inheritance in the Inheritance chapter)

Try it »

abstract

The class cannot be used to create objects (To access an abstract class, it must be inherited from another class. You will learn more about inheritance and abstraction in the Inheritance and Abstraction chapters)

Try it »

For attributes and methods, you can use the one of the following:

Modifier

Description

final

Attributes and methods cannot be overridden/modified

static

Attributes and methods belongs to the class, rather than an object

abstract

Can only be used in an abstract class, and can only be used on methods. The method does not have a body, for example abstract void run();. The body is provided by the subclass (inherited from). You will learn more about inheritance and abstraction in the Inheritance and Abstraction chapters

transient

Attributes and methods are skipped when serializing the object containing them

synchronized

Methods can only be accessed by one thread at a time

volatile

The value of an attribute is not cached thread-locally, and is always read from the "main memory"



Final

If you don't want the ability to override existing attribute values, declare attributes as final:

Example

public class Main {

  final int x = 10;

  final double PI = 3.14;

 

  public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 50; // will generate an error: cannot assign a value to a final variable

    myObj.PI = 25; // will generate an error: cannot assign a value to a final variable

    System.out.println

Encapsulation

The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To achieve this, you must:

  • declare class variables/attributes as private
  • provide public get and set methods to access and update the value of a private variable

Get and Set

You learned from the previous chapter that private variables can only be accessed within the same class (an outside class has no access to it). However, it is possible to access them if we provide public get and set methods.

The get method returns the variable value, and the set method sets the value.

Syntax for both is that they start with either get or set, followed by the name of the variable, with the first letter in upper case:

Example

public class Person {
  private String name; // private = restricted access
 
  // Getter
  public String getName() {
    return name;
  }
 
  // Setter
  public void setName(String newName) {
    this.name = newName;
  }
}
 
 

Example explained

The get method returns the value of the variable name.

The set method takes a parameter (newName) and assigns it to the name variable. The this keyword is used to refer to the current object.

However, as the name variable is declared as private, we cannot access it from outside this class:

Example

public class Main {
  public static void main(String[] args) {
    Person myObj = new Person();
    myObj.name = "John";  // error
    System.out.println(myObj.name); // error 
  }
}

If the variable was declared as public, we would expect the following output:

John

However, as we try to access a private variable, we get an error:

MyClass.java:4: error: name has private access in Person
    myObj.name = "John";
         ^
MyClass.java:5: error: name has private access in Person
    System.out.println(myObj.name);
                  ^
2 errors

Instead, we use the getName() and setName() methods to access and update the variable:

Example

public class Main {
  public static void main(String[] args) {
    Person myObj = new Person();
    myObj.setName("John"); // Set the value of the name variable to "John"
    System.out.println(myObj.getName());
  }
}
 
// Outputs "John"
 

Why Encapsulation?

  • Better control of class attributes and methods
  • Class attributes can be made read-only (if you only use the get method), or write-only (if you only use the set method)
  • Flexible: the programmer can change one part of the code without affecting other parts
  • Increased security of data

 

Java Packages


Java Packages & API

A package in Java is used to group related classes. Think of it as a folder in a file directory. We use packages to avoid name conflicts, and to write a better maintainable code. Packages are divided into two categories:

  • Built-in Packages (packages from the Java API)
  • User-defined Packages (create your own packages)

Built-in Packages

The Java API is a library of prewritten classes, that are free to use, included in the Java Development Environment.

The library contains components for managing input, database programming, and much much more. The complete list can be found at Oracles website: .

The library is divided into packages and classes. Meaning you can either import a single class (along with its methods and attributes), or a whole package that contain all the classes that belong to the specified package.

To use a class or a package from the library, you need to use the import keyword:

Syntax

import package.name.Class;   // Import a single class
import package.name.*;   // Import the whole package

Import a Class

If you find a class you want to use, for example, the Scanner class, which is used to get user input, write the following code:

Example

import java.util.Scanner;

In the example above, java.util is a package, while Scanner is a class of the java.util package.

To use the Scanner class, create an object of the class and use any of the available methods found in the Scanner class documentation. In our example, we will use the nextLine() method, which is used to read a complete line:

Example

Using the Scanner class to get user input:

import java.util.Scanner;

class MyClass {
  public static void main(String[] args) {
    Scanner myObj = new Scanner(System.in);
    System.out.println("Enter username");

    String userName = myObj.nextLine();
    System.out.println("Username is: " + userName);
  }
}



Import a Package

There are many packages to choose from. In the previous example, we used the Scanner class from the java.util package. This package also contains date and time facilities, random-number generator and other utility classes.

To import a whole package, end the sentence with an asterisk sign (*). The following example will import ALL the classes in the java.util package:

Example

import java.util.*;


User-defined Packages

To create your own package, you need to understand that Java uses a file system directory to store them. Just like folders on your computer:

Example

└── root
  └── mypack
    └── MyPackageClass.java

To create a package, use the package keyword:

MyPackageClass.java

package mypack;
class MyPackageClass {
  public static void main(String[] args) {
    System.out.println("This is my package!");
  }
}

Save the file as MyPackageClass.java, and compile it:

C:UsersYour Name>javac MyPackageClass.java

Then compile the package:

C:UsersYour Name>javac -d . MyPackageClass.java

This forces the compiler to create the "mypack" package.

The -d keyword specifies the destination for where to save the class file. You can use any directory name, like c:/user (windows), or, if you want to keep the package within the same directory, you can use the dot sign ".", like in the example above.

Note: The package name should be written in lower case to avoid conflict with class names.

When we compiled the package in the example above, a new folder was created, called "mypack".

To run the MyPackageClass.java file, write the following:

C:UsersYour Name>java mypack.MyPackageClass

The output will be:

This is my package!

Java Inheritance (Subclass and Superclass)

In Java, it is possible to inherit attributes and methods from one class to another. We group the "inheritance concept" into two categories:

  • subclass (child) - the class that inherits from another class
  • superclass (parent) - the class being inherited from

To inherit from a class, use the extends keyword.

In the example below, the Car class (subclass) inherits the attributes and methods from the Vehicle class (superclass):

Example

class Vehicle {

  protected String brand = "Ford";        // Vehicle attribute

  public void honk() {                    // Vehicle method

    System.out.println("Tuut, tuut!");

  }

}

 

class Car extends Vehicle {

  private String modelName = "Mustang";    // Car attribute

  public static void main(String[] args) {

 

    // Create a myCar object

    Car myCar = new Car();

 

    // Call the honk() method (from the Vehicle class) on the myCar object

    myCar.honk();

 

    // Display the value of the brand attribute (from the Vehicle class) and the value of the modelName from the Car class

    System.out.println(myCar.brand + " " + myCar.modelName);

  }

}

 

Did you notice the protected modifier in Vehicle?

We set the brand attribute in Vehicle to a protected access modifier. If it was set to private, the Car class would not be able to access it.

Why And When To Use "Inheritance"?

- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.

Tip: Also take a look at the next chapter, Polymorphism, which uses inherited methods to perform different tasks.



The final Keyword

If you don't want other classes to inherit from a class, use the final keyword:

If you try to access a final class, Java will generate an error:

final class Vehicle {

  ...

}

 

class Car extends Vehicle {

  ...

}

The output will be something like this:

Main.java:9: error: cannot inherit from final Vehicle
class Main extends Vehicle {
                  ^
1 error)

 

Java Polymorphism

Polymorphism means "many forms", and it occurs when we have many classes that are related to each other by inheritance.

Like we specified in the previous chapter; Inheritance lets us inherit attributes and methods from another class. Polymorphism uses those methods to perform different tasks. This allows us to perform a single action in different ways.

For example, think of a superclass called Animal that has a method called animalSound(). Subclasses of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own implementation of an animal sound (the pig oinks, and the cat meows, etc.):

Example

class Animal {
  public void animalSound() {
    System.out.println("The animal makes a sound");
  }
}
 
class Pig extends Animal {
  public void animalSound() {
    System.out.println("The pig says: wee wee");
  }
}
 
class Dog extends Animal {
  public void animalSound() {
    System.out.println("The dog says: bow wow");
  }
}

Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.

Now we can create Pig and Dog objects and call the animalSound() method on both of them:

Example

class Animal {
  public void animalSound() {
    System.out.println("The animal makes a sound");
  }
}
 
class Pig extends Animal {
  public void animalSound() {
    System.out.println("The pig says: wee wee");
  }
}
 
class Dog extends Animal {
  public void animalSound() {
    System.out.println("The dog says: bow wow");
  }
}
 
class Main {
  public static void main(String[] args) {
    Animal myAnimal = new Animal();  // Create a Animal object
    Animal myPig = new Pig();  // Create a Pig object
    Animal myDog = new Dog();  // Create a Dog object
    myAnimal.animalSound();
    myPig.animalSound();
    myDog.animalSound();
  }
}

Why And When To Use "Inheritance" and "Polymorphism"?

- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.

 

Java Inner Classes

In Java, it is also possible to nest classes (a class within a class). The purpose of nested classes is to group classes that belong together, which makes your code more readable and maintainable.

To access the inner class, create an object of the outer class, and then create an object of the inner class:

Example

class OuterClass {

  int x = 10;

 

  class InnerClass {

    int y = 5;

  }

}

 

public class Main {

  public static void main(String[] args) {

    OuterClass myOuter = new OuterClass();

    OuterClass.InnerClass myInner = myOuter.new InnerClass();

    System.out.println(myInner.y + myOuter.x);

  }

}

 

// Outputs 15 (5 + 10)

 


Private Inner Class

Unlike a "regular" class, an inner class can be private or protected. If you don't want outside objects to access the inner class, declare the class as private:

Example

class OuterClass {

  int x = 10;

 

  private class InnerClass {

    int y = 5;

  }

}

 

public class Main {

  public static void main(String[] args) {

    OuterClass myOuter = new OuterClass();

    OuterClass.InnerClass myInner = myOuter.new InnerClass();

    System.out.println(myInner.y + myOuter.x);

  }

}

 

If you try to access a private inner class from an outside class, an error occurs:

Main.java:13: error: OuterClass.InnerClass has private access in OuterClass
    OuterClass.InnerClass myInner = myOuter.new InnerClass();
              ^



Static Inner Class

An inner class can also be static, which means that you can access it without creating an object of the outer class:

Example

Abstract Classes and Methods

Data abstraction is the process of hiding certain details and showing only essential information to the user.
Abstraction can be achieved with either abstract classes or interfaces (which you will learn more about in the next chapter).

The abstract keyword is a non-access modifier, used for classes and methods:

  • Abstract class: is a restricted class that cannot be used to create objects (to access it, it must be inherited from another class).

 

  • Abstract method: can only be used in an abstract class, and it does not have a body. The body is provided by the subclass (inherited from).

An abstract class can have both abstract and regular methods:

abstract class Animal {
  public abstract void animalSound();
  public void sleep() {
    System.out.println("Zzz");
  }
}

From the example above, it is not possible to create an object of the Animal class:

Animal myObj = new Animal(); // will generate an error

To access the abstract class, it must be inherited from another class. Let's convert the Animal class we used in the Polymorphism chapter to an abstract class:

Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.

ExampleGet your own Java Server

// Abstract class
abstract class Animal {
  // Abstract method (does not have a body)
  public abstract void animalSound();
  // Regular method
  public void sleep() {
    System.out.println("Zzz");
  }
}

// Subclass (inherit from Animal)
class Pig extends Animal {
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
}

class Main {
  public static void main(String[] args) {
    Pig myPig = new Pig(); // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}

Why And When To Use Abstract Classes and Methods?

To achieve security - hide certain details and only show the important details of an object.

Note: Abstraction can also be achieved with Interfaces, which you will learn more about in the next chapter.

Interfaces

Another way to achieve abstraction in Java, is with interfaces.

An interface is a completely "abstract class" that is used to group related methods with empty bodies:

Example

// interface

interface Animal {

  public void animalSound(); // interface method (does not have a body)

  public void run(); // interface method (does not have a body)

}

 

To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends). The body of the interface method is provided by the "implement" class:

Example

// Interface

interface Animal {

  public void animalSound(); // interface method (does not have a body)

  public void sleep(); // interface method (does not have a body)

}

 

// Pig "implements" the Animal interface

class Pig implements Animal {

  public void animalSound() {

    // The body of animalSound() is provided here

    System.out.println("The pig says: wee wee");

  }

  public void sleep() {

    // The body of sleep() is provided here

    System.out.println("Zzz");

  }

}

 

class Main {

  public static void main(String[] args) {

    Pig myPig = new Pig();  // Create a Pig object

    myPig.animalSound();

    myPig.sleep();

  }

}

Notes on Interfaces:

·         Like abstract classes, interfaces cannot be used to create objects (in the example above, it is not possible to create an "Animal" object in the MyMainClass)

·         Interface methods do not have a body - the body is provided by the "implement" class

·         On implementation of an interface, you must override all of its methods

·         Interface methods are by default abstract and public

·         Interface attributes are by default publicstatic and final

·         An interface cannot contain a constructor (as it cannot be used to create objects)

Why And When To Use Interfaces?

1) To achieve security - hide certain details and only show the important details of an object (interface).

2) Java does not support "multiple inheritance" (a class can only inherit from one superclass). However, it can be achieved with interfaces, because the class can implement multiple interfaces. Note: To implement multiple interfaces, separate them with a comma (see example below).



Multiple Interfaces

To implement multiple interfaces, separate them with a comma:

Example

interface FirstInterface {

 

Enums

An enum is a special "class" that represents a group of constants (unchangeable variables, like final variables).

To create an enum, use the enum keyword (instead of class or interface), and separate the constants with a comma. Note that they should be in uppercase letters:

Example

enum Level {

  LOW,

  MEDIUM,

  HIGH

}

You can access enum constants with the dot syntax:

Level myVar = Level.MEDIUM;

Enum is short for "enumerations", which means "specifically listed".


Enum inside a Class

You can also have an enum inside a class:

Example

public class Main {

  enum Level {

    LOW,

    MEDIUM,

    HIGH

  }

 

  public static void main(String[] args) {

    Level myVar = Level.MEDIUM;

    System.out.println(myVar);

  }

}

The output will be:

MEDIUM


Enum in a Switch Statement

Enums are often used in switch statements to check for corresponding values:

Example

enum Level {

  LOW,

  MEDIUM,

  HIGH

}

 

public class Main {

  public static void main(String[] args) {

    Level myVar = Level.MEDIUM;

 

    switch(myVar) {

      case LOW:

        System.out.println("Low level");

        break;

      case MEDIUM:

         System.out.println("Medium level");

        break;

      case HIGH:

        System.out.println

Java User Input

The Scanner class is used to get user input, and it is found in the java.util package.

To use the Scanner class, create an object of the class and use any of the available methods found in the Scanner class documentation. In our example, we will use the nextLine() method, which is used to read Strings:

Example

import java.util.Scanner;  // Import the Scanner class

 

class Main {

  public static void main(String[] args) {

    Scanner myObj = new Scanner(System.in);  // Create a Scanner object

    System.out.println("Enter username");

 

    String userName = myObj.nextLine();  // Read user input

    System.out.println("Username is: " + userName);  // Output user input

  }

}

If you don't know what a package is, read our Java Packages Tutorial.


Input Types

In the example above, we used the nextLine() method, which is used to read Strings. To read other types, look at the table below:

Method

Description

nextBoolean()

Reads a boolean value from the user

nextByte()

Reads a byte value from the user

nextDouble()

Reads a double value from the user

nextFloat()

Reads a float value from the user

nextInt()

Reads a int value from the user

nextLine()

Reads a String value from the user

nextLong()

Reads a long value from the user

nextShort()

Reads a short value from the user

In the example below, we use different methods to read data of various types:

Example

import java.util.Scanner;

 

class Main {

  public static void main(String[] args) {

    Scanner myObj = new Scanner(System.in);

 

    System.out.println("Enter name, age and salary:");

 

    // String input

    String name = myObj.nextLine();

 

    // Numerical input

Java Dates

Java does not have a built-in Date class, but we can import the java.time package to work with the date and time API. The package includes many date and time classes. For example:

Class

Description

LocalDate

Represents a date (year, month, day (yyyy-MM-dd))

LocalTime

Represents a time (hour, minute, second and nanoseconds (HH-mm-ss-ns))

LocalDateTime

Represents both a date and a time (yyyy-MM-dd-HH-mm-ss-ns)

DateTimeFormatter

Formatter for displaying and parsing date-time objects

If you don't know what a package is, read our Java Packages Tutorial.


Display Current Date

To display the current date, import the java.time.LocalDate class, and use its now() method:

Example

import java.time.LocalDate; // import the LocalDate class

 

public class Main {

  public static void main(String[] args) {

    LocalDate myObj = LocalDate.now(); // Create a date object

    System.out.println(myObj); // Display the current date

  }

}

The output will be:

2024-03-29


Display Current Time

To display the current time (hour, minute, second, and nanoseconds), import the java.time.LocalTime class, and use its now() method:

Example

import java.time.LocalTime; // import the LocalTime class

 

public class Main {

  public static void main(String[] args) {

    LocalTime myObj = LocalTime.now();

    System.out.println(myObj);

  }

}

The output will be:

22:16:34.158328



Display Current Date and Time

To display the current date and time, import the java.time.LocalDateTime class, and use its now() method:

Example

import java.time.LocalDateTime; // import the LocalDateTime class

 

public class Main {

  public static void main(String[] args) {

    LocalDateTime myObj = LocalDateTime.now();

    System.out.println(myObj);

  }

}

The output will be:

2024-03-29T22:16:34.158406


Java ArrayList

The ArrayList class is a resizable array, which can be found in the java.util package.

The difference between a built-in array and an ArrayList in Java, is that the size of an array cannot be modified (if you want to add or remove elements to/from an array, you have to create a new one). While elements can be added and removed from an ArrayList whenever you want. The syntax is also slightly different:

Example

Create an ArrayList object called cars that will store strings:

import java.util.ArrayList; // import the ArrayList class

 

ArrayList<String> cars = new ArrayList<String>(); // Create an ArrayList object

If you don't know what a package is, read our Java Packages Tutorial.


Add Items

The ArrayList class has many useful methods. For example, to add elements to the ArrayList, use the add() method:

Example

import java.util.ArrayList;

 

public class Main {

  public static void main(String[] args) {

    ArrayList<String> cars = new ArrayList<String>();

    cars.add("Volvo");

    cars.add("BMW");

    cars.add("Ford");

    cars.add("Mazda");

    System.out.println(cars);

  }

}


Access an Item

To access an element in the ArrayList, use the get() method and refer to the index number:

Example

cars.get(0);

Remember: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.



Change an Item

To modify an element, use the set() method and refer to the index number:

Example

cars.set(0, "Opel");


Remove an Item

To remove an element, use the remove() method and refer to the index number:

Example

cars.remove(0);

To remove all the elements in the ArrayList, use the clear() method:

Example

cars.clear();


ArrayList Size

To find out how many elements an ArrayList have, use the size method:

Example

cars.size();


Loop Through an ArrayList

Loop through the elements of an ArrayList with a for loop, and use the size() method to specify how many times the loop should run:

Example

public class Main {

  public static void

Java LinkedList

In the previous chapter, you learned about the ArrayList class. The LinkedList class is almost identical to the ArrayList:

Example

// Import the LinkedList class

import java.util.LinkedList;

 

public class Main {

  public static void main(String[] args) {

    LinkedList<String> cars = new LinkedList<String>();

    cars.add("Volvo");

    cars.add("BMW");

    cars.add("Ford");

    cars.add("Mazda");

    System.out.println(cars);

  }

}


ArrayList vs. LinkedList

The LinkedList class is a collection which can contain many objects of the same type, just like the ArrayList.

The LinkedList class has all of the same methods as the ArrayList class because they both implement the List interface. This means that you can add items, change items, remove items and clear the list in the same way.

However, while the ArrayList class and the LinkedList class can be used in the same way, they are built very differently.

How the ArrayList works

The ArrayList class has a regular array inside it. When an element is added, it is placed into the array. If the array is not big enough, a new, larger array is created to replace the old one and the old one is removed.

How the LinkedList works

The LinkedList stores its items in "containers." The list has a link to the first container and each container has a link to the next container in the list. To add an element to the list, the element is placed into a new container and that container is linked to one of the other containers in the list.

When To Use

Use an ArrayList for storing and accessing data, and LinkedList to manipulate data.


LinkedList Methods

For many cases, the ArrayList is more efficient as it is common to need access to random items in the list, but the LinkedList provides several methods to do certain operations more efficiently:

Method

Description

 

addFirst()

Adds an item to the beginning of the list.

 

addLast()

Add an item to the end of the list

 

removeFirst()

Remove an item from the beginning of the list.

 

removeLast()

Remove an item from the end of the list

 

getFirst()

Get the item at the beginning of the list

 

getLast()

Get the item at the end of the list

 

 

Java HashMap

In the ArrayList chapter, you learned that Arrays store items as an ordered collection, and you have to access them with an index number (int type). A HashMap however, store items in "key/value" pairs, and you can access them by an index of another type (e.g. a String).

One object is used as a key (index) to another object (value). It can store different types: String keys and Integer values, or the same type, like: String keys and String values:

Example

Create a HashMap object called capitalCities that will store String keys and String values:

import java.util.HashMap; // import the HashMap class

 

HashMap<String, String> capitalCities = new HashMap<String, String>();


Add Items

The HashMap class has many useful methods. For example, to add items to it, use the put() method:

Example

// Import the HashMap class

import java.util.HashMap;

 

public class Main {

  public static void main(String[] args) {

    // Create a HashMap object called capitalCities

    HashMap<String, String> capitalCities = new HashMap<String, String>();

 

    // Add keys and values (Country, City)

    capitalCities.put("England", "London");

    capitalCities.put("Germany", "Berlin");

    capitalCities.put("Norway", "Oslo");

    capitalCities.put("USA", "Washington DC");

    System.out.println(capitalCities);

  }

}

 


Access an Item

To access a value in the HashMap, use the get() method and refer to its key:

Example

capitalCities.get("England");

 


Remove an Item

To remove an item, use the remove() method and refer to the key:

Example

capitalCities.remove("England");

 

To remove all items, use the clear() method:

Example

capitalCities.clear();

 



HashMap Size

To find out how many items there are, use the size() method:

Example

capitalCities.size();

 


Loop Through a HashMap

Loop through the items of a HashMap with a for-each loop.

Note:

Java HashSet

A HashSet is a collection of items where every item is unique, and it is found in the java.util package:

Example

Create a HashSet object called cars that will store strings:

import java.util.HashSet; // Import the HashSet class

 

HashSet<String> cars = new HashSet<String>();


Add Items

The HashSet class has many useful methods. For example, to add items to it, use the add() method:

Example

// Import the HashSet class

import java.util.HashSet;

 

public class Main {

  public static void main(String[] args) {

    HashSet<String> cars = new HashSet<String>();

    cars.add("Volvo");

    cars.add("BMW");

    cars.add("Ford");

    cars.add("BMW");

    cars.add("Mazda");

    System.out.println(cars);

  }

}

 

Note: In the example above, even though BMW is added twice it only appears once in the set because every item in a set has to be unique.


Check If an Item Exists

To check whether an item exists in a HashSet, use the contains() method:

Example

cars.contains("Mazda");

 


Remove an Item

To remove an item, use the remove() method:

Example

cars.remove("Volvo");

 

To remove all items, use the clear() method:

Example

cars.clear();

 



HashSet Size

To find out how many items there are, use the size method:

Example

cars.size();

 


Loop Through a HashSet

Loop through the items of an HashSet with a for-each loop:

Example

for (String i : cars) {

  System.out.println(i);

}


Other Types

Items in an HashSet are actually objects. In the examples above, we created items (objects) of type "String". Remember that a String in Java is an object (not a primitive type). To use other types, such as int, you must specify an equivalent wrapper classInteger. For other primitive types, use: Boolean for boolean, Character for char, Double for double, etc:

Example

Use a HashSet that stores Integer objects:

Java Iterator

An Iterator is an object that can be used to loop through collections, like ArrayList and HashSet. It is called an "iterator" because "iterating" is the technical term for looping.

To use an Iterator, you must import it from the java.util package.


Getting an Iterator

The iterator() method can be used to get an Iterator for any collection:

Example

// Import the ArrayList class and the Iterator class

import java.util.ArrayList;

import java.util.Iterator;

 

public class Main {

  public static void main(String[] args) {

 

    // Make a collection

    ArrayList<String> cars = new ArrayList<String>();

    cars.add("Volvo");

    cars.add("BMW");

    cars.add("Ford");

    cars.add("Mazda");

 

    // Get the iterator

    Iterator<String> it = cars.iterator();

 

    // Print the first item

    System.out.println(it.next());

  }

}

 


Looping Through a Collection

To loop through a collection, use the hasNext() and next() methods of the Iterator:

Example

while(it.hasNext()) {

  System.out.println(it.next());

}

 



Removing Items from a Collection

Iterators are designed to easily change the collections that they loop through. The remove() method can remove items from a collection while looping.

Example

Use an iterator to remove numbers less than 10 from a collection:

import java.util.ArrayList;

import java.util.Iterator;

 

public class Main {

  public static void main(String[] args) {

    ArrayList<Integer> numbers = new ArrayList<Integer>();

Java Wrapper Classes

Wrapper classes provide a way to use primitive data types (intboolean, etc..) as objects.

The table below shows the primitive type and the equivalent wrapper class:

Primitive Data Type

Wrapper Class

byte

Byte

short

Short

int

Integer

long

Long

float

Float

double

Double

boolean

Boolean

char

Character

Sometimes you must use wrapper classes, for example when working with Collection objects, such as ArrayList, where primitive types cannot be used (the list can only store objects):

Example

ArrayList<int> myNumbers = new ArrayList<int>(); // Invalid

ArrayList<Integer> myNumbers = new ArrayList<Integer>(); // Valid

 


Creating Wrapper Objects

To create a wrapper object, use the wrapper class instead of the primitive type. To get the value, you can just print the object:

Example

public class Main {

  public static void main(String[] args) {

    Integer myInt = 5;

    Double myDouble = 5.99;

    Character myChar = 'A';

    System.out.println(myInt);

    System.out.println(myDouble);

    System.out.println(myChar);

  }

}

 



Since you're now working with objects, you can use certain methods to get information about the specific object.

For example, the following methods are used to get the value associated with the corresponding wrapper object: intValue()byteValue()shortValue()longValue()floatValue()doubleValue()charValue()booleanValue().

This example will output the same result as the example above:

Example

public class Main {

  public static void main(String[] args) {

    Integer myInt = 5;

    Double myDouble = 5.99;

    Character myChar = 'A';

    System.out.println(

Java Exceptions

When executing Java code, different errors can occur: coding errors made by the programmer, errors due to wrong input, or other unforeseeable things.

When an error occurs, Java will normally stop and generate an error message. The technical term for this is: Java will throw an exception (throw an error).


Java try and catch

The try statement allows you to define a block of code to be tested for errors while it is being executed.

The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.

The try and catch keywords come in pairs:

Syntax

try {

  //  Block of code to try

}

catch(Exception e) {

  //  Block of code to handle errors

}

Consider the following example:

This will generate an error, because myNumbers[10] does not exist.

public class Main {

  public static void main(String[ ] args) {

    int[] myNumbers = {1, 2, 3};

    System.out.println(myNumbers[10]); // error!

  }

}

The output will be something like this:

Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 10
        at Main.main(Main.java:4)

 

If an error occurs, we can use try...catch to catch the error and execute some code to handle it:

Example

public class Main {

  public static void main(String[ ] args) {

    try {

      int[] myNumbers = {1, 2, 3};

      System.out.println(myNumbers[10]);

    } catch (Exception e) {

      System.out.println("Something went wrong.");

    }

  }

}

 

 

The output will be:

Something went wrong.

 


Finally

The finally statement lets you execute code, after try...catch, regardless of the result:

Example

public class Main {

  public static void main(String[] args) {

    try {

      int

What is a Regular Expression?

A regular expression is a sequence of characters that forms a search pattern. When you search for data in a text, you can use this search pattern to describe what you are searching for.

A regular expression can be a single character, or a more complicated pattern.

Regular expressions can be used to perform all types of text search and text replace operations.

Java does not have a built-in Regular Expression class, but we can import the java.util.regex package to work with regular expressions. The package includes the following classes:

Pattern Class - Defines a pattern (to be used in a search)

Matcher Class - Used to search for the pattern

PatternSyntaxException Class - Indicates syntax error in a regular expression pattern

Example

Find out if there are any occurrences of the word "w3schools" in a sentence:

import java.util.regex.Matcher;

import java.util.regex.Pattern;

 

public class Main {

  public static void main(String[] args) {

    Pattern pattern = Pattern.compile("w3schools", Pattern.CASE_INSENSITIVE);

    Matcher matcher = pattern.matcher("Visit W3Schools!");

    boolean matchFound = matcher.find();

    if(matchFound) {

      System.out.println("Match found");

    } else {

      System.out.println("Match not found");

    }

  }

}

// Outputs Match found

Example Explained

In this example, The word "w3schools" is being searched for in a sentence.

First, the pattern is created using the Pattern.compile() method. The first parameter indicates which pattern is being searched for and the second parameter has a flag to indicates that the search should be case-insensitive. The second parameter is optional.

The matcher() method is used to search for the pattern in a string. It returns a Matcher object which contains information about the search that was performed.

The find() method returns true if the pattern was found in the string and false if it was not found.



Flags

Flags in the compile() method change how the search is performed. Here are a few of them:

Pattern.CASE_INSENSITIVE - The case of letters will be ignored when performing a search.

Pattern.LITERAL - Special characters in the pattern will not have any special meaning and will be treated as ordinary characters when performing a search.

Pattern.UNICODE_CASE - Use it together with the CASE_INSENSITIVE flag to also ignore the case of letters outside of the English alphabet


Regular Expression Patterns

The first parameter of the Pattern.compile() method is the pattern. It describes what is being searched for.

Brackets are used to find a range of characters:

Expression

Description

[abc]

Find one character from the options between the brackets

[^abc]

Find one character NOT between the brackets

[0-9]

Find one character from the range 0 to 9

Metacharacters

Metacharacters are characters with a special meaning:

Metacharacter

Description

|

Find a match for any one of the patterns separated by | as in: cat|dog|fish

.

Find just one instance of any character

^

Finds a match as the beginning of a string as in: ^Hello

$

Finds a match at the end of the string as in: World$

d

Find a digit

s

Find a whitespace character

b

Find a match at the beginning of a word like this: bWORD, or at the end of a word like this: WORDb

uxxxx

Find the Unicode character specified by the hexadecimal number xxxx

Quantifiers

Quantifiers define quantities:

Quantifier

Description

n+

Matches any string that contains at least one n

n*

Java Threads

Threads allows a program to operate more efficiently by doing multiple things at the same time.

Threads can be used to perform complicated tasks in the background without interrupting the main program.


Creating a Thread

There are two ways to create a thread.

It can be created by extending the Thread class and overriding its run() method:

Extend Syntax

public class Main extends Thread {

  public void run() {

    System.out.println("This code is running in a thread");

  }

}

Another way to create a thread is to implement the Runnable interface:

Implement Syntax

public class Main implements Runnable {

  public void run() {

    System.out.println("This code is running in a thread");

  }

}


Running Threads

If the class extends the Thread class, the thread can be run by creating an instance of the class and call its start() method:

Extend Example

public class Main extends Thread {

  public static void main(String[] args) {

    Main thread = new Main();

    thread.start();

    System.out.println("This code is outside of the thread");

  }

  public void run() {

    System.out.println("This code is running in a thread");

  }

}

 

If the class implements the Runnable interface, the thread can be run by passing an instance of the class to a Thread object's constructor and then calling the thread's start() method:

Implement Example

public class Main implements Runnable {

  public static void main(String[] args) {

    Main obj = new Main();

    Thread thread = new Thread(obj);

    thread.start();

    System.out.println

Java Threads

Threads allows a program to operate more efficiently by doing multiple things at the same time.

Threads can be used to perform complicated tasks in the background without interrupting the main program.


Creating a Thread

There are two ways to create a thread.

It can be created by extending the Thread class and overriding its run() method:

Extend Syntax

public class Main extends Thread {

  public void run() {

    System.out.println("This code is running in a thread");

  }

}

Another way to create a thread is to implement the Runnable interface:

Implement Syntax

public class Main implements Runnable {

  public void run() {

    System.out.println("This code is running in a thread");

  }

}


Running Threads

If the class extends the Thread class, the thread can be run by creating an instance of the class and call its start() method:

Extend Example

public class Main extends Thread {

  public static void main(String[] args) {

    Main thread = new Main();

    thread.start();

    System.out.println("This code is outside of the thread");

  }

  public void run() {

    System.out.println("This code is running in a thread");

  }

}

 

If the class implements the Runnable interface, the thread can be run by passing an instance of the class to a Thread object's constructor and then calling the thread's start() method:

Implement Example

public class Main implements Runnable {

  public static void main(String[] args) {

    Main obj = new Main();

    Thread thread = new Thread(obj);

    thread.start();

    System.out.

File handling is an important part of any application.

Java has several methods for creating, reading, updating, and deleting files.


Java File Handling

The File class from the java.io package, allows us to work with files.

To use the File class, create an object of the class, and specify the filename or directory name:

Example

import java.io.File;  // Import the File class

 

File myObj = new File("filename.txt"); // Specify the filename

If you don't know what a package is, read our Java Packages Tutorial.

The File class has many useful methods for creating and getting information about files. For example:

Method

Type

Description

canRead()

Boolean

Tests whether the file is readable or not

canWrite()

Boolean

Tests whether the file is writable or not

createNewFile()

Boolean

Creates an empty file

delete()

Boolean

Deletes a file

exists()

Boolean

Tests whether the file exists

getName()

String

Returns the name of the file

getAbsolutePath()

String

Returns the absolute pathname of the file

length()

Long

Returns the size of the file in bytes

list()

String[]

Returns an array of the files in the directory

mkdir()

Boolean

Creates a directory

 

 

 

Create a File

To create a file in Java, you can use the createNewFile() method. This method returns a boolean value: true if the file was successfully created, and false if the file already exists. Note that the method is enclosed in a try...catch block. This is necessary because it throws an IOException if an error occurs (if the file cannot be created for some reason):

Example

import java.io.File;  // Import the File class

import java.io.IOException;  // Import the IOException class to handle errors

 

public class CreateFile {

  public static void main(String[] args) {

    try {

      File myObj = new File("filename.txt");

      if (myObj.createNewFile()) {

        System.out.println("File created: " + myObj.getName());

      } else {

        System.out.println("File already exists.");

      }

    } catch (IOException e) {

      System.out.println("An error occurred.");

      e.printStackTrace();

    }

  }

}

The output will be:

File created: filename.txt

 

To create a file in a specific directory (requires permission), specify the path of the file and use double backslashes to escape the "" character (for Windows). On Mac and Linux you can just write the path, like: /Users/name/filename.txt

Example

File myObj = new File("C:\Users\MyName\filename.txt");

 



Write To a File

In the following example, we use the FileWriter class together with its write() method to write some text to the file we created in the example above. Note that when you are done writing to the file, you should close it with the close() method:

Example

import java.io.FileWriter;   // Import the FileWriter class

import java.io.IOException;  // Import the IOException class to handle errors

 

public class WriteToFile {

  public static void main(String[] args) {

    try {

      FileWriter myWriter = new FileWriter("filename.txt"

Read a File

In the previous chapter, you learned how to create and write to a file.

In the following example, we use the Scanner class to read the contents of the text file we created in the previous chapter:

Example

import java.io.File;  // Import the File class

import java.io.FileNotFoundException;  // Import this class to handle errors

import java.util.Scanner; // Import the Scanner class to read text files

 

public class ReadFile {

  public static void main(String[] args) {

    try {

      File myObj = new File("filename.txt");

      Scanner myReader = new Scanner(myObj);

      while (myReader.hasNextLine()) {

        String data = myReader.nextLine();

        System.out.println(data);

      }

      myReader.close();

    } catch (FileNotFoundException e) {

      System.out.println("An error occurred.");

      e.printStackTrace();

    }

  }

}

The output will be:

Files in Java might be tricky, but it is fun enough!

 



Get File Information

To get more information about a file, use any of the File methods:

Example

import java.io.File;  // Import the File class

 

public class GetFileInfo {
 
public static void main(String[] args) {

    File myObj = new File("filename.txt");

    if (myObj.exists()) {

      System.out.println("File name: " + myObj.getName());

      System.

Delete a File

To delete a file in Java, use the delete() method:

Example

import java.io.File;  // Import the File class

 

public class DeleteFile {

  public static void main(String[] args) {

    File myObj = new File("filename.txt");

    if (myObj.delete()) {

      System.out.println("Deleted the file: " + myObj.getName());

    } else {

      System.out.println("Failed to delete the file.");

    }

  }

}

The output will be:

Deleted the file: filename.txt

 



Delete a Folder

You can also delete a folder. However, it must be empty:

Example

import java.io.File;

 

public class DeleteFolder {

  public static void main(String[] args) {

    File myObj = new File("C:\Users\MyName\Test");

    if (myObj.delete()) {

      System.out.println("Deleted the folder: " + myObj.getName());

    } else {

      System.out.println("Failed to delete the folder.");

    }

  }

}

The output will be:

Deleted the folder: Test

 

Add Two Numbers

Learn how to add two numbers in Java:

Example

int x = 5;

int y = 6;

int sum = x + y;

System.out.println(sum); // Print the sum of x + y

 


Add Two Numbers with User Input

Learn how to add two numbers with user input:

Example

import java.util.Scanner; // Import the Scanner class

 

class MyClass {

  public static void main(String[] args) {

    int x, y, sum;

    Scanner myObj = new Scanner(System.in); // Create a Scanner object

    System.out.println("Type a number:");

    x = myObj.nextInt(); // Read user input

 

    System.out.println("Type another number:");

    y = myObj.nextInt(); // Read user input

 

    sum = x + y;  // Calculate the sum of x + y

    System.out.println("Sum is: " + sum); // Print the sum

  }

}

 

Java How To Count Words


Count Number of Words in a String

You can easily count the number of words in a string with the following example:

Example

String words = "One Two Three Four";
int countWords = words.split("\s").length;
System.out.println(countWords);


Java How To Reverse a String


Reverse a String

You can easily reverse a string by characters with the following example:

Example

String originalStr = "Hello";
String reversedStr = "";

for (int i = 0; i < originalStr.length(); i++) {
  reversedStr = originalStr.charAt(i) + reversedStr;
}

System.out.println("Reversed string: "+ reversedStr);


Java How To Calculate the Sum of Elements


Calculate the Sum of an Array

Get the sum of array elements:

Example

int[] myArray = {1, 5, 10, 25};
int sum = 0;
int i; 

// Loop through the array elements and store the sum in the sum variable
for (i = 0; i < myArray.length; i++) {
  sum += myArray[i];
}

System.out.println("The sum is: " + sum);


Java How To Get the Area of a Rectangle


Area of Rectangle

The area of a rectangle can be found by multiplying the length of the rectangle by the width:

Example

int length = 5; 
int width = 2; 
int area = length * width; 
System.out.println("Area of rectangle: " + area); 


Java How To Find Even or Odd Numbers


Check Whether a Number is Even or Odd

Find out if a number is even or odd:

Example

int number = 5;

// Find out if the number above is even or odd
if (number % 2 == 0) {
  System.out.println(number + " is even.");
} else {
  System.out.println(number + " is odd.");
}


Java Reserved Keywords

Java has a set of keywords that are reserved words that cannot be used as variables, methods, classes, or any other identifiers:

Keyword

Description

abstract

A non-access modifier. Used for classes and methods: An abstract class cannot be used to create objects (to access it, it must be inherited from another class). An abstract method can only be used in an abstract class, and it does not have a body. The body is provided by the subclass (inherited from)

assert

For debugging

boolean

A data type that can only store true or false values

break

Breaks out of a loop or a switch block

byte

A data type that can store whole numbers from -128 and 127

case

Marks a block of code in switch statements

catch

Catches exceptions generated by try statements

char

A data type that is used to store a single character

class

Defines a class

continue

Continues to the next iteration of a loop

const

Defines a constant. Not in use - use final instead

default

Specifies the default block of code in a switch statement

do

Used together with while to create a do-while loop

double

A data type that can store whole numbers from 1.7e−308 to 1.7e+308

else

Used in conditional statements

enum

Declares an enumerated (unchangeable) type

exports

Exports a package with a module. New in Java 9

extends

Extends a class (indicates that a class is inherited from another class)

final

A non-access modifier used for classes, attributes and methods, which makes them non-changeable (impossible to inherit or override)

finally

Used with exceptions, a block of code that will be executed no matter if there is an exception or not

float

A data type that can store whole numbers from 3.4e−038 to 3.4e+038

for

Create a for loop

goto

Not in use, and has no function

if

Makes a conditional statement

implements

Implements an interface

import

Used to import a package, class or interface

instanceof

Checks whether an object is an instance of a specific class or an interface

int

A data type that can store whole numbers from -2147483648 to 2147483647

interface

Used to declare a special type of class that only contains abstract methods

long

A data type that can store whole numbers from -9223372036854775808 to 9223372036854775808

module

Declares a module. New in Java 9

native

Specifies that a method is not implemented in the same Java source file (but in another language)

new

Creates new objects

package

Declares a package

private

An access modifier used for attributes, methods and constructors, making them only accessible within the declared class

protected

An access modifier used for attributes, methods and constructors, making them accessible in the same package and subclasses

public

An access modifier used for classes, attributes, methods and constructors, making them accessible by any other class

requires

Specifies required libraries inside a module. New in Java 9

return

Finished the execution of a method, and can be used to return a value from a method

short

A data type that can store whole numbers from -32768 to 32767

static

A non-access modifier used for methods and attributes. Static methods/attributes can be accessed without creating an object of a class

strictfp

Restrict the precision and rounding of floating point calculations

super

Refers to superclass (parent) objects

switch

Selects one of many code blocks to be executed

synchronized

A non-access modifier, which specifies that methods can only be accessed by one thread at a time

this

Refers to the current object in a method or constructor

throw

Creates a custom error

throws

Indicates what exceptions may be thrown by a method

transient

A non-accesss modifier, which specifies that an attribute is not part of an object's persistent state

try

Creates a try...catch statement

var

Declares a variable. New in Java 10

void

Specifies that a method should not have a return value

volatile

Indicates that an attribute is not cached thread-locally, and is always read from the "main memory"

while

Creates a while loop

Note:

ExampleGet your own Java Server

An abstract method belongs to an abstract class, and it does not have a body. The body is provided by the subclass:

// Code from filename: Main.java

// abstract class
abstract class Main {

  public String fname = "John";

  public int age = 24;

  public abstract void study(); // abstract method

}

 

// Subclass (inherit from Main)

class Student extends Main {

  public int graduationYear = 2018;

  public void study() { // the body of the abstract method is provided here

    System.out.println("Studying all day long");

  }

}

// End code from filename: Main.java

 

// Code from filename: Second.java

class Second {

  public static void main(String[] args) {

    // create an object of the Student class (which inherits attributes and methods from Main)

    Student myObj = new Student();

 

    System.out.println("Name: " + myObj.fname);

    System.out.println("Age: " + myObj.age);

    System.out.println("Graduation Year: " + myObj.graduationYear);

    myObj.study(); // call abstract method

  }

}

Try it Yourself »


Definition and Usage

The abstract keyword is a non-access modifier, used for classes and methods.

Class: An abstract class is a restricted class that cannot be used to create objects (to access it, it must be inherited from another class).

Method: An abstract method can only be used in an abstract class, and it does not have a body. The body is provided by the subclass (inherited from).


Related Pages

Read more about modifiers in our Java Modifiers Tutorial.

 


Example

A boolean data type with true or false values:

boolean isJavaFun = true;
boolean isFishTasty = false;
System.out.println(isJavaFun);     // Outputs true
System.out.println(isFishTasty);   // Outputs false


Definition and Usage

The boolean keyword is a data type that can only take the values true or false.

Boolean values are mostly used for conditional testing (read the for more information).


Related Pages

Read more about data types in our .

Read more about booleans in our .


Example

End the loop when i is equal to 4:

for (int i = 0; i < 10; i++) {

  if (i == 4) {

    break;

  }

  System.out.println(i);

}

 


Definition and Usage

The break keyword is used to break out a for loop, a while loop or a switch block.


More Examples

Example

Break out of a while loop:

int i = 0;
while
(i < 10) {

  System.out.println(i);

  i++;

  if (i == 4) {

    break;

  }

}

 


Related Pages

Use the continue keyword to end the current iteration in a loop, but continue with the next.

Read more about for loops in our Java For Loops Tutorial.

Read more about while loops in our Java While Loops Tutorial.

Read more about break and continue in our Java Break Tutorial.

 

Example

byte myNum = 100;

System.out.println(myNum);

 


Definition and Usage

The byte keyword is a data type that can store whole numbers from -128 to 127.


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

Calculate the weekday name:

int day = 4;

switch (day) {

  case 1:

    System.out.println("Monday");

    break;

  case 2:

    System.out.println("Tuesday");

    break;

  case 3:

    System.out.println("Wednesday");

    break;

  case 4:

    System.out.println("Thursday");

    break;

  case 5:

    System.out.println("Friday");

    break;

  case 6:

    System.out.println("Saturday");

    break;

  case 7:

    System.out.println("Sunday");

    break;

}

// Outputs "Thursday" (day 4)

 


Definition and Usage

The case keyword marks a block of code in a switch statement.


Related Pages

Read more about the switch statement in our Java Switch Tutorial.

 

Example

If an error occur, use try...catch to catch the error and execute some code to handle it:

try {

  int[] myNumbers = {1, 2, 3};

  System.out.println(myNumbers[10]);

} catch (Exception e) {

  System.out.println("Something went wrong.");

}

 


Definition and Usage

The catch keyword catches exceptions generated by try statements.

The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.


Related Pages

Read more about exceptions in our Java Try..Catch Tutorial.

 

Example

char myGrade = 'B';

System.out.println(myGrade);

 


Definition and Usage

The char keyword is a data type that is used to store a single character.

A char value must be surrounded by single quotes, like 'A' or 'c'.


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

char myGrade = 'B';

System.out.println(myGrade);

 


Definition and Usage

The char keyword is a data type that is used to store a single character.

A char value must be surrounded by single quotes, like 'A' or 'c'.


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

Skip the iteration if the variable i is 4, but continue with the next iteration:

for (int i = 0; i < 10; i++) {

  if (i == 4) {

    continue;

  }

  System.out.println(i);

}

 


Definition and Usage

The continue keyword is used to end the current iteration in a for loop (or a while loop), and continues to the next iteration.


More Examples

Example

Use the continue keyword in a while loop

int i = 0;
while
(i < 10) {

  if (i == 4) {

    i++;

    continue;

  }

  System.out.println(i);

  i++;

}

 


Related Pages

Use the break keyword to break out of a loop.

Read more about for loops in our Java For Loops Tutorial.

Read more about while loops in our Java While Loops Tutorial.

Read more about break and continue in our Java Break Tutorial.

 

Example

Specify some code to run if there is no case match in a switch block:

int day = 4;

switch (day) {

  case 6:

    System.out.println("Today is Saturday");

    break;

  case 7:

    System.out.println("Today is Sunday");

    break;

  default:

    System.out.println("Looking forward to the Weekend");

}

/ Outputs "Looking forward to the Weekend"

 


Definition and Usage

The default keyword the default block of code in a switch statement.

The default keyword specifies some code to run if there is no case match in the switch.

Note: if the default keyword is used as the last statement in a switch block, it does not need a break.


Related Pages

Read more about the switch statement in our Java Switch Tutorial.

 

Example

The following loop will always be executed at least once, even if the condition is false, because the code block is executed before the condition is tested:

int i = 0;

do {

  System.out.println(i);

  i++;

}

while (i < 5);

 


Definition and Usage

The do keyword is used together with while to create a do-while loop.

The while loop loops through a block of code as long as a specified condition is true:

The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking if the condition is true, then it will repeat the loop as long as the condition is true.

Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!


Related Pages

Read more about while loops in our Java While Loop Tutorial.

 

Example

double myNum = 19.99d;

System.out.println(myNum);

 


Definition and Usage

The double keyword is a data type that can store fractional numbers from 1.7e−308 to 1.7e+308.

Note that you should end the value with a "d":


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

Use the else statement to specify a block of code to be executed if the condition is false.

int time = 20;

if (time < 18) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."

 


Definition and Usage

The else statement specifies a block of Java code to be executed if a condition is false in an if statement.

Java has the following conditional statements:

  • Use if to specify a block of code to be executed, if a specified condition is true
  • Use else to specify a block of code to be executed, if the same condition is false
  • Use else if to specify a new condition to test, if the first condition is false
  • Use switch to specify many alternative blocks of code to be executed

More Examples

Example

Use the else if statement to specify a new condition if the first condition is false.

int time = 22;

if (time < 10) {

  System.out.println("Good morning.");

} else if (time < 20) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."

 


Related Pages

Read more about conditions in our Java If...Else Tutorial.

 

Example

Use the else statement to specify a block of code to be executed if the condition is false.

int time = 20;

if (time < 18) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."


Definition and Usage

The else statement specifies a block of Java code to be executed if a condition is false in an if statement.

Java has the following conditional statements:

  • Use if to specify a block of code to be executed, if a specified condition is true
  • Use else to specify a block of code to be executed, if the same condition is false
  • Use else if to specify a new condition to test, if the first condition is false
  • Use switch to specify many alternative blocks of code to be executed

More Examples

Example

Use the else if statement to specify a new condition if the first condition is false.

int time = 22;

if (time < 10) {

  System.out.println("Good morning.");

} else if (time < 20) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."


Related Pages

Read more about conditions in our Java If...Else Tutorial.

 

Example

The Car class (subclass) inherits the attributes and methods from the Vehicle class (superclass):

class Vehicle {

  protected String brand = "Ford";         // Vehicle attribute

  public void honk() {                     // Vehicle method

    System.out.println("Tuut, tuut!");

  }

}

 

class Car extends Vehicle {

  private String modelName = "Mustang";    // Car attribute

  public static void main(String[] args) {

 

    // Create a myCar object

    Car myCar = new Car();

 

    // Call the honk() method (from the Vehicle class) on the myCar object

    myCar.honk();

 

    // Display the value of the brand attribute (from the Vehicle class) and the value of the modelName from the Car class

    System.out.println(myCar.brand + " " + myCar.modelName);

  }

}


Definition and Usage

The extends keyword extends a class (indicates that a class is inherited from another class).

In Java, it is possible to inherit attributes and methods from one class to another. We group the "inheritance concept" into two categories:

  • subclass (child) - the class that inherits from another class
  • superclass (parent) - the class being inherited from

To inherit from a class, use the extends keyword.


Related Pages

Read more about inheritance in our Java Inheritance Tutorial.

 

Example

Set a variable to final, to prevent it from being overridden/modified:

public class Main {

  final int x = 10;

 

  public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 25; // will generate an error: cannot assign a value to a final variable

    System.out.println(myObj.x);

  }

}

 


Definition and Usage

The final keyword is a non-access modifier used for classes, attributes and methods, which makes them non-changeable (impossible to inherit or override).

The final keyword is useful when you want a variable to always store the same value, like PI (3.14159...).

The final keyword is called a "modifier". You will learn more about these in the Java Modifiers Chapter.


Related Pages

Read more about attributes our Java Class Attributes Tutorial.

 

Example

Execute code, after try...catch, regardless of the result:

try {

  int[] myNumbers = {1, 2, 3};

  System.out.println(myNumbers[10]);

} catch (Exception e) {

  System.out.println("Something went wrong.");

} finally {

  System.out.println("The 'try catch' is finished.");

}

 


Definition and Usage

The finally keyword is used to execute code (used with exceptions - try..catch statements) no matter if there is an exception or not.


Related Pages

Read more about exceptions in our Java Try..Catch Tutorial.

 

Example

float myNum = 5.75f;

System.out.println(myNum);


Definition and Usage

The float keyword is a data type that can store fractional numbers from 3.4e−038 to 3.4e+038.

Note that you should end the value with an "f":


Related Pages

Read more about data types in our Java Data Types Tutorial

 

Example

Print the numbers 0 to 4:

for (int i = 0; i < 5; i++) {

  System.out.println(i);

}


Definition and Usage

The for loop loops through a block of code a number of times.

From the example above:

  • Statement 1 sets a variable before the loop starts (int i = 0).
  • Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.
  • Statement 3 increases a value (i++) each time the code block in the loop has been executed.

More Examples

There is also a "for-each" loop, which is used exclusively to loop through elements in an array:

The following example outputs all elements in the cars array, using a "for-each" loop:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (String i : cars) {

  System.out.println(i);

}


Related Pages

Read more about for loops in our Java For Loop Tutorial.

 

Example

Test two values to find out if 20 is greater than 18. If the condition is true, print some text:

if (20 > 18) {

  System.out.println("20 is greater than 18");

}

 


Definition and Usage

The if statement specifies a block of Java code to be executed if a condition is true.

Java has the following conditional statements:

  • Use if to specify a block of code to be executed, if a specified condition is true
  • Use else to specify a block of code to be executed, if the same condition is false
  • Use else if to specify a new condition to test, if the first condition is false
  • Use switch to specify many alternative blocks of code to be executed

More Examples

Example

Use the if statement to test variables:

int x = 20;

int y = 18;

if (x > y) {

  System.out.println("x is greater than y");

}

 

Example

Use the else statement to specify a block of code to be executed if the condition is false.

int time = 20;

if (time < 18) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."

 

Example

Use the else if statement to specify a new condition if the first condition is false.

int time = 22;

if (time < 10) {

  System.out.println("Good morning.");

} else if (time < 20) {

  System.out.println("Good day.");

} else {

  System.out.println("Good evening.");

}

// Outputs "Good evening."

 


Related Pages

Read more about conditions in our Java If...Else Tutorial.

 

Example

An interface is an abstract "class" that is used to group related methods with "empty" bodies:

To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends). The body of the interface method is provided by the "implement" class:

// interface
interface Animal {
  public void animalSound(); // interface method (does not have a body)
  public void sleep(); // interface method (does not have a body)
}
 
// Pig "implements" the Animal interface
class Pig implements Animal {
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
  public void sleep() {
    // The body of sleep() is provided here
    System.out.println("Zzz");
  }
}
 
class MyMainClass {
  public static void main(String[] args) {
    Pig myPig = new Pig();  // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}

Definition and Usage

The implements keyword is used to implement an interface.

The interface keyword is used to declare a special type of class that only contains abstract methods.

To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends). The body of the interface method is provided by the "implement" class.

Notes on Interfaces:

  • It cannot be used to create objects (in the example above, it is not possible to create an "Animal" object in the MyMainClass)
  • Interface methods does not have a body - the body is provided by the "implement" class
  • On implementation of an interface, you must override all of its methods
  • Interface methods are by default abstract and public
  • Interface attributes are by default publicstatic and final
  • An interface cannot contain a constructor (as it cannot be used to create objects)

Why And When To Use Interfaces?

To achieve security - hide certain details and only show the important details of an object (interface).

Java does not support "multiple inheritance" (a class can only inherit from one superclass). However, it can be achieved with interfaces, because the class can implement multiple interfaces. Note: To implement multiple interfaces, separate them with a comma (see example below).


Multiple Interfaces

To implement multiple interfaces, separate them with a comma:

Example

interface FirstInterface {
  public void myMethod(); // interface method
}
 
interface SecondInterface {
  public void myOtherMethod(); // interface method
}
 
// DemoClass "implements" FirstInterface and SecondInterface
class DemoClass implements FirstInterface, SecondInterface {
  public void myMethod() {
    System.out.println("Some text..");
  }
  public void myOtherMethod() {
    System.out.println("Some other text...");
  }
}
 
class MyMainClass {
  public static void main(String[] args) {
    DemoClass myObj = new DemoClass();
    myObj.myMethod();
    myObj.myOtherMethod();
  }
}

Related Pages

Read more about interfaces in our Java Interface Tutorial.

 

Example

Import the Scanner class from the Java API:

import java.util.Scanner;

 

class MyClass {

  public static void main(String[] args) {

    Scanner myObj = new Scanner(System.in);

    System.out.println("Enter username");

 

    String userName = myObj.nextLine();

    System.out.println("Username is: " + userName);

  }

}


Definition and Usage

The import keyword is used to import a package, class or interface.


Related Pages

Read more about packages in our Java Packages Tutorial.

 

Example

Check whether an object is an instance of a specific class:

public class Main {

  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println(myObj instanceof Main); // returns true

  }

}


Definition and Usage

The instanceof keyword checks whether an object is an instance of a specific class or an interface.

The instanceof keyword compares the instance with type. The return value is either true or false.


Related Pages

Read more about objects in our Java Classes/Objects Tutorial.

 

Example

int myNum = 100000;

System.out.println(myNum);

 


Definition and Usage

The int keyword is a data type that can store whole numbers from -2147483648 to 2147483647.


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

ExampleGet your own Java Server

An interface is an abstract "class" that is used to group related methods with "empty" bodies:

To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends). The body of the interface method is provided by the "implement" class:

// interface
interface Animal {
  public void animalSound(); // interface method (does not have a body)
  public void sleep(); // interface method (does not have a body)
}

// Pig "implements" the Animal interface
class Pig implements Animal {
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
  public void sleep() {
    // The body of sleep() is provided here
    System.out.println("Zzz");
  }
}

class MyMainClass {
  public static void main(String[] args) {
    Pig myPig = new Pig();  // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}

Try it Yourself »


Definition and Usage

The interface keyword is used to declare a special type of class that only contains abstract methods.

To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends). The body of the interface method is provided by the "implement" class.

Notes on Interfaces:

  • It cannot be used to create objects (in the example above, it is not possible to create an "Animal" object in the MyMainClass)
  • Interface methods does not have a body - the body is provided by the "implement" class
  • On implementation of an interface, you must override all of its methods
  • Interface methods are by default abstract and public
  • Interface attributes are by default publicstatic and final
  • An interface cannot contain a constructor (as it cannot be used to create objects)

Why And When To Use Interfaces?

To achieve security - hide certain details and only show the important details of an object (interface).

Java does not support "multiple inheritance" (a class can only inherit from one superclass). However, it can be achieved with interfaces, because the class can implement multiple interfaces. Note: To implement multiple interfaces, separate them with a comma (see example below).


Multiple Interfaces

To implement multiple interfaces, separate them with a comma:

Example

interface FirstInterface {
  public void myMethod(); // interface method
}

interface SecondInterface {
  public void myOtherMethod(); // interface method
}

// DemoClass "implements" FirstInterface and SecondInterface
class DemoClass implements FirstInterface, SecondInterface {
  public void myMethod() {
    System.out.println("Some text..");
  }
  public void myOtherMethod() {
    System.out.println("Some other text...");
  }
}

class MyMainClass {
  public static void main(String[] args) {
    DemoClass myObj = new DemoClass();
    myObj.myMethod();
    myObj.myOtherMethod();
  }
}

Try it Yourself »


Related Pages

Read more about interfaces in our Java Interface Tutorial.

Example

long myNum = 15000000000L;

System.out.println(myNum);

 


Definition and Usage

The long keyword is a data type that can store whole numbers from -9223372036854775808 to 9223372036854775808.

Note that you should end the value with an "L":


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

Create an object called "myObj" and print the value of x:

public class Main {

  int x = 5;

 

  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println(myObj.x);

  }

}


Definition and Usage

The new keyword creates new objects.


Related Pages

Read more about objects in our Java Classes/Objects Tutorial.

 

MyPackageClass.java

package mypack;
 
class MyPackageClass {
  public static void main(String[] args) {
    System.out.println("This is my package!");
  }
}

Definition and Usage

The package keyword creates a package.


Related Pages

Read more about packages in our Java Packages Tutorial.

 

Example

A class with private attributes:

public class Main {

  private String fname = "John";

  private String lname = "Doe";

  private String email = "[email protected]";

  private int age = 24;

 

  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println("Name: " + myObj.fname + " " + myObj.lname);

    System.out.println("Email: " + myObj.email);

    System.out.println("Age: " + myObj.age);

  }

}


Definition and Usage

The private keyword is an access modifier used for attributes, methods and constructors, making them only accessible within the declared class.


Related Pages

Read more about modifiers in our Java Modifiers Tutorial.

 

Example

The Student subclass accesses a Person class with protected attributes:

class Person {

  protected String fname = "John";

  protected String lname = "Doe";

  protected String email = "[email protected]";

  protected int age = 24;

}

 

class Student extends Person {

  private int graduationYear = 2018;

  public static void main(String[] args) {

    Student myObj = new Student();

    System.out.println("Name: " + myObj.fname + " " + myObj.lname);

    System.out.println("Email: " + myObj.email);

    System.out.println("Age: " + myObj.age);

    System.out.println("Graduation Year: " + myObj.graduationYear);

  }

}


Definition and Usage

The protected keyword is an access modifier used for attributes, methods and constructors, making them accessible in the same package and subclasses.


Related Pages

Read more about modifiers in our Java Modifiers Tutorial.

 


Example

Second accesses a public Main class with public attributes:

/* Code from filename: Main.java
public class Main {
  public String fname = "John";
  public String lname = "Doe";
  public String email = "";
  public int age = 24;
}
*/

class Second {
  public static void main(String[] args) {
    Main myObj = new Main();
    System.out.println("Name: " + myObj.fname + " " + myObj.lname);
    System.out.println("Email: " + myObj.email);
    System.out.println("Age: " + myObj.age);
  }
}


Definition and Usage

The public keyword is an access modifier used for classes, attributes, methods and constructors, making them accessible by any other class.


Related Pages

Read more about modifiers in our .



Example

A method with a return value:

public class Main {
  static int myMethod(int x) {
    return 5 + x;
  }

  public static void main(String[] args) {
    System.out.println(myMethod(3));
  }
}
// Outputs 8 (5 + 3)


Definition and Usage

The return keyword finished the execution of a method, and can be used to return a value from a method.


More Examples

Tip: Use the keyword to specify that a method should not have a return value:

Example

A method without any return values:

public class Main {
  static void myMethod() {
    System.out.println("I just got executed!");
  }

  public static void main(String[] args) {
    myMethod();
  }
}


Related Pages

Read more about methods in our .


Example

short myNum = 5000;

System.out.println(myNum);

 


Definition and Usage

The short keyword is a data type that can store whole numbers from -32768 to 32767.


Related Pages

Read more about data types in our Java Data Types Tutorial.

 

Example

static method can be accessed without creating an object of the class first:

public class Main {

  // Static method

  static void myStaticMethod() {

    System.out.println("Static methods can be called without creating objects");

  }

 

  // Public method

  public void myPublicMethod() {

    System.out.println("Public methods must be called by creating objects");

  }

 

  // Main method

  public static void main(String[ ] args) {

    myStaticMethod(); // Call the static method

    // myPublicMethod(); This would output an error

 

    Main myObj = new Main(); // Create an object of Main

    myObj.myPublicMethod(); // Call the public method

  }

}

 


Definition and Usage

The static keyword is a non-access modifier used for methods and attributes. Static methods/attributes can be accessed without creating an object of a class.


Related Pages

Read more about modifiers in our Java Modifiers Tutorial.

 

Example

Using super to call the superclass of Dog (subclass):

class Animal { // Superclass (parent)

  public void animalSound() {

    System.out.println("The animal makes a sound");

  }

}

 

class Dog extends Animal { // Subclass (child)

  public void animalSound() {

    super.animalSound(); // Call the superclass method

    System.out.println("The dog says: bow wow");

  }

}

 

public class Main {

  public static void main(String args[]) {

    Animal myDog = new Dog(); // Create a Dog object

    myDog.animalSound(); // Call the method on the Dog object

  }

}

 


Definition and Usage

The super keyword refers to superclass (parent) objects.

It is used to call superclass methods, and to access the superclass constructor.

The most common use of the super keyword is to eliminate the confusion between superclasses and subclasses that have methods with the same name.

To understand the super keyword, you should have a basic understanding of Inheritance and Polymorphism.


Related Pages

Read more about inheritance (subclasses and superclasses) in our Java Inheritance Tutorial.

Read more about polymorphism in our Java Polymorphism Tutorial.

 

Example

Use the switch statement to calculate the weekday name:

int day = 4;

switch (day) {

  case 1:

    System.out.println("Monday");

    break;

  case 2:

    System.out.println("Tuesday");

    break;

  case 3:

    System.out.println("Wednesday");

    break;

  case 4:

    System.out.println("Thursday");

    break;

  case 5:

    System.out.println("Friday");

    break;

  case 6:

    System.out.println("Saturday");

    break;

  case 7:

    System.out.println("Sunday");

    break;

}

// Outputs "Thursday" (day 4)

 


Definition and Usage

The switch keyword selects one of many code blocks to be executed.

From the example above, it works like this:

  • The switch expression is evaluated once.
  • The value of the expression is compared with the values of each case.
  • If there is a match, the associated block of code is executed.
  • The break keyword is used to break out of the switch block when a match is found

Related Pages

Read more about the switch statement in our Java Switch Tutorial.


 

 

Example

Using this with a class attribute (x):

public class Main {

  int x;

 

  // Constructor with a parameter

  public Main(int x) {

    this.x = x;

  }

 

  // Call the constructor

  public static void main(String[] args) {

    Main myObj = new Main(5);

    System.out.println("Value of x = " + myObj.x);

  }

}

 


Definition and Usage

The this keyword refers to the current object in a method or constructor.

The most common use of the this keyword is to eliminate the confusion between class attributes and parameters with the same name (because a class attribute is shadowed by a method or constructor parameter). If you omit the keyword in the example above, the output would be "0" instead of "5".

this can also be used to:

  • Invoke current class constructor
  • Invoke current class method
  • Return the current class object
  • Pass an argument in the method call
  • Pass an argument in the constructor call

Related Pages

Read more about objects in our Java Classes/Objects Tutorial.

Read more about constructors in our Java Constructors Tutorial.

Read more about methods in our Java Methods Tutorial.

 

Example

Throw an exception if age is below 18 (print "Access denied"). If age is 18 or older, print "Access granted":

public class Main {

  static void checkAge(int age) {

    if (age < 18) {

      throw new ArithmeticException("Access denied - You must be at least 18 years old.");

    }

    else {

      System.out.println("Access granted - You are old enough!");

    }

  }

 

  public static void main(String[] args) {

    checkAge(15); // Set age to 15 (which is below 18...)

  }

}

 


Definition and Usage

The throw keyword is used to create a custom error.

The throw statement is used together with an exception type. There are many exception types available in Java: ArithmeticExceptionClassNotFoundExceptionArrayIndexOutOfBoundsExceptionSecurityException, etc.

The exception type is often used together with a custom method, like in the example above.

Differences between throw and throws:

throw

throws

Used to throw an exception for a method

Used to indicate what exception type may be thrown by a method

Cannot throw multiple exceptions

Can declare multiple exceptions

Syntax:

  • throw is followed by an object (new type)
  • used inside the method

Syntax:

  • throws is followed by a class
  • and used with the method signature

Related Pages

Read more about exceptions in our Java Try..Catch Tutorial.

 

Example

Throw an exception if age is below 18 (print "Access denied"). If age is 18 or older, print "Access granted":

public class Main {

  static void checkAge(int age) throws ArithmeticException {

    if (age < 18) {

      throw new ArithmeticException("Access denied - You must be at least 18 years old.");

    }

    else {

      System.out.println("Access granted - You are old enough!");

    }

  }

 

  public static void main(String[] args) {

    checkAge(15); // Set age to 15 (which is below 18...)

  }

}

 


Definition and Usage

The throws keyword indicates what exception type may be thrown by a method.

There are many exception types available in Java: ArithmeticExceptionClassNotFoundExceptionArrayIndexOutOfBoundsExceptionSecurityException, etc.

Differences between throw and throws:

throw

throws

Used to throw an exception for a method

Used to indicate what exception type may be thrown by a method

Cannot throw multiple exceptions

Can declare multiple exceptions

Syntax:

  • throw is followed by an object (new type)
  • used inside the method

Syntax:

  • throws is followed by a class
  • and used with the method signature

Related Pages

Read more about exceptions in our Java Try..Catch Tutorial.

 

Example

If an error occur, use try...catch to catch the error and execute some code to handle it:

try {

  int[] myNumbers = {1, 2, 3};

  System.out.println(myNumbers[10]);

} catch (Exception e) {

  System.out.println("Something went wrong.");

}

 


Definition and Usage

The try keyword creates a try...catch statement.

The try statement allows you to define a block of code to be tested for errors while it is being executed.

The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.


Related Pages

Read more about exceptions in our Java Try..Catch Tutorial.

 

Example

A method without any return values:

public class Main {

  static void myMethod() {

    System.out.println("I just got executed!");

  }

 

  public static void main(String[] args) {

    myMethod();

  }

}


Definition and Usage

The void keyword specifies that a method should not have a return value.


More Examples

Tip: If you want a method to return a value, you can use a primitive data type (such as intchar, etc.) instead of void, and use the return keyword inside the method:

Example

public class Main {

  static int myMethod(int x) {

    return 5 + x;

  }

 

  public static void main(String[] args) {

    System.out.println(myMethod(3));

  }

}

// Outputs 8 (5 + 3)


Related Pages

Read more about methods in our Java Methods Tutorial.

 

Example

In the example below, the code in the loop will run, over and over again, as long as a variable i is less than 5:

int i = 0;

while (i < 5) {

  System.out.println(i);

  i++;

}

 


Definition and Usage

The while loop loops through a block of code as long as a specified condition is true.

Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!


More Examples

The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking if the condition is true, then it will repeat the loop as long as the condition is true:

Example

int i = 0;

do {

  System.out.println(i);

  i++;

}

while (i < 5);

 


Related Pages

Read more about while loops in our Java While Loop Tutorial.

 

All String Methods

The String class has a set of built-in methods that you can use on strings.

Method

Description

Return Type

charAt()

Returns the character at the specified index (position)

char

codePointAt()

Returns the Unicode of the character at the specified index

int

codePointBefore()

Returns the Unicode of the character before the specified index

int

codePointCount()

Returns the number of Unicode values found in a string.

int

compareTo()

Compares two strings lexicographically

int

compareToIgnoreCase()

Compares two strings lexicographically, ignoring case differences

int

concat()

Appends a string to the end of another string

String

contains()

Checks whether a string contains a sequence of characters

boolean

contentEquals()

Checks whether a string contains the exact same sequence of characters of the specified CharSequence or StringBuffer

boolean

copyValueOf()

Returns a String that represents the characters of the character array

String

endsWith()

Checks whether a string ends with the specified character(s)

boolean

equals()

Compares two strings. Returns true if the strings are equal, and false if not

boolean

equalsIgnoreCase()

Compares two strings, ignoring case considerations

boolean

format()

Returns a formatted string using the specified locale, format string, and arguments

String

getBytes()

Encodes this String into a sequence of bytes using the named charset, storing the result into a new byte array

byte[]

getChars()

Copies characters from a string to an array of chars

void

hashCode()

Returns the hash code of a string

int

indexOf()

Returns the position of the first found occurrence of specified characters in a string

int

intern()

Returns the canonical representation for the string object

String

isEmpty()

Checks whether a string is empty or not

boolean

lastIndexOf()

Returns the position of the last found occurrence of specified characters in a string

int

length()

Returns the length of a specified string

int

matches()

Searches a string for a match against a regular expression, and returns the matches

boolean

offsetByCodePoints()

Returns the index within this String that is offset from the given index by codePointOffset code points

int

regionMatches()

Tests if two string regions are equal

boolean

replace()

Searches a string for a specified value, and returns a new string where the specified values are replaced

String

replaceFirst()

Replaces the first occurrence of a substring that matches the given regular expression with the given replacement

String

replaceAll()

Replaces each substring of this string that matches the given regular expression with the given replacement

String

split()

Splits a string into an array of substrings

String[]

startsWith()

Checks whether a string starts with specified characters

boolean

subSequence()

Returns a new character sequence that is a subsequence of this sequence

CharSequence

substring()

Returns a new string which is the substring of a specified string

String

toCharArray()

Converts this string to a new character array

char[]

toLowerCase()

Converts a string to lower case letters

String

toString()

Returns the value of a String object

String

toUpperCase()

Converts a string to upper case letters

String

trim()

Removes whitespace from both ends of a string

String

valueOf()

Returns the string representation of the specified value

String

 

The Java Math class has many methods that allows you to perform mathematical tasks on numbers.


All Math Methods

A list of all Math methods can be found in the table below:

Method

Description

Return Type

abs(x)

Returns the absolute value of x

double|float|int|long

acos(x)

Returns the arccosine of x, in radians

double

asin(x)

Returns the arcsine of x, in radians

double

atan(x)

Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians

double

atan2(y,x)

Returns the angle theta from the conversion of rectangular coordinates (x, y) to polar coordinates (r, theta).

double

cbrt(x)

Returns the cube root of x

double

ceil(x)

Returns the value of x rounded up to its nearest integer

double

copySign(x, y)

Returns the first floating point x with the sign of the second floating point y

double

cos(x)

Returns the cosine of x (x is in radians)

double

cosh(x)

Returns the hyperbolic cosine of a double value

double

exp(x)

Returns the value of Ex

double

expm1(x)

Returns ex -1

double

floor(x)

Returns the value of x rounded down to its nearest integer

double

getExponent(x)

Returns the unbiased exponent used in x

int

hypot(x, y)

Returns sqrt(x2 +y2) without intermediate overflow or underflow

double

IEEEremainder(x, y)

Computes the remainder operation on x and y as prescribed by the IEEE 754 standard

double

log(x)

Returns the natural logarithm (base E) of x

double

log10(x)

Returns the base 10 logarithm of x

double

log1p(x)

Returns the natural logarithm (base E) of the sum of x and 1

double

max(x, y)

Returns the number with the highest value

double|float|int|long

min(x, y)

Returns the number with the lowest value

double|float|int|long

nextAfter(x, y)

Returns the floating point number adjacent to x in the direction of y

double|float

nextUp(x)

Returns the floating point value adjacent to x in the direction of positive infinity

double|float

pow(x, y)

Returns the value of x to the power of y

double

random()

Returns a random number between 0 and 1

double

round(x)

Returns the value of x rounded to its nearest integer

int

rint(x)

Returns the double value that is closest to x and equal to a mathematical integer

double

signum(x)

Returns the sign of x

double

sin(x)

Returns the sine of x (x is in radians)

double

sinh(x)

Returns the hyperbolic sine of a double value

double

sqrt(x)

Returns the square root of x

double

tan(x)

Returns the tangent of an angle

double

tanh(x)

Returns the hyperbolic tangent of a double value

double

toDegrees(x)

Converts an angle measured in radians to an approx. equivalent angle measured in degrees

double

toRadians(x)

Converts an angle measured in degrees to an approx. angle measured in radians

double

ulp(x)

Returns the size of the unit of least precision (ulp) of x

double|float

Note: All Math methods are static.

 

Java Examples


Java Syntax


Java Comments


Java Variables


Java Data Types


Java Type Casting


Java Operators


Java Strings


Java Math


Java Booleans



Java If...Else (Conditions)


Java Switch


Java Loops


Java Arrays


Java Methods


Java Classes and Objects


Java Modifiers


Java Encapsulation


Java Packages


Java Inheritance


Java Inner Classes


Java Abstraction & Interfaces


Java Enums


Java User Input


Java Dates


Java ArrayList


Java HashMap


Java HashSet


Java Iterator


Java Wrapper Classes


Java Exceptions (Try...Catch)


Java Regular Expressions


Java Threads


Java Files



Java Compiler (Editor)

With our online Java compiler, you can edit Java code, and view the result in your browser.

Run »
public class Main {
  public static void main(String[] args) {
    System.out.println("Hello World!");
  }
}
Hello World!
Try it Yourself »

Click on the "Try it Yourself" button to see how it works.


Publish Your Code

If you want to create your own Java applications, check out W3Schools Spaces.

W3Schools Spaces is a website-building tool that enables you to create and share your own website, as well as develop and host Java applications.

You can change the website's look and how it works by editing the code right in your web browser.

It's easy to use and doesn't require any setup.

The code editor is packed with features to help you achieve more:

  • Templates: Start from scratch or use a template
  • Cloud-based: no installations required. You only need your browser
  • Terminal & Log: debug and troubleshoot your code easily
  • File Navigator: switch between files inside the code editor
  • And much more!

Learn More


Learn Faster

Practice is key to mastering coding, and the best way to put your Java knowledge into practice is by getting practical with code.

Use W3Schools Spaces to build, test and deploy code.

The code editor lets you write and practice different types of computer languages. It includes Java, but you can use it for other languages too.

New languages are added all the time:

Languages

Learn More

If you don't know Java, we suggest that you read our Java Tutorial from scratch.


Easy Package Management

Get an overview of your packages and easily add or delete frameworks and libraries. Then, with just one click, you can make changes to your packages without manual installation.

Learn More


Build Powerful Websites

You can also use the code editor in W3School Spaces to build frontend or full-stack websites from scratch.

Or you can use the 60+ templates available and save time:

Photographer website template
Blog website template
Webshop template
Tutor website template

Create your Spaces account today and explore them all!

Learn More


Share Your Website With The World

Host and publish your websites in no time with W3School Spaces.

W3Schools subdomain and SSL certificate are included for free with W3School Spaces. An SSL certificate makes your website safe and secure. It also helps people trust your website and makes it easier to find it online.

Want a custom domain for your website?

You can buy a domain or transfer an existing one and connect it to your space.

Learn More


How Does It Work?

Get started in a few clicks with W3School Spaces.

You can test your Java skills with W3Schools' Exercises.


Exercises

We have gathered a variety of Java exercises (with answers) for each Java Chapter.

Try to solve an exercise by editing some code, or show the answer to see what you've done wrong.

Count Your Score

You will get 1 point for each correct answer. Your score and total score will always be displayed.

Start Java Exercises

Good luck!

If you don't know Java, we suggest that you read our Java Tutorial from scratch.

 

You can test your Java skills with W3Schools' Quiz.


The Test

The test contains 25 questions and there is no time limit.

The test is not official, it's just a nice way to see how much you know, or don't know, about Java.

Count Your Score

You will get 1 point for each correct answer. At the end of the Quiz, your total score will be displayed. Maximum score is 25 points.

Start the Quiz

Good luck!

If you don't know Java, we suggest that you read our Java Tutorial from scratch.

 

W3Schools Java Certificate


w3schools CERTIFIED . 2023   

W3Schools offers an Online Certification Program.

The perfect solution for busy professionals who need to balance work, family, and career building.

More than 50 000 certificates already issued!


w3schools CERTIFIED . 2023

W3Schools offers an Online Certification Program.

The perfect solution for busy professionals who need to balance work, family, and career building.

More than 50 000 certificates already issued!

Document your skills
Improve your career
Study at your own pace
Save time and money
Known brand
Trusted by top companies

Who Should Consider Getting Certified?

Any student or professional within the digital industry.

Certifications are valuable assets to gain trust and demonstrate knowledge to your clients, current or future employers on a ever increasing competitive market.

W3Schools is Trusted by Top Companies

W3Schools has over two decades of experience with teaching coding online.

Our certificates are recognized and valued by companies looking to employ skilled developers.

Save Time and Money

Show the world your coding skills by getting a certification.

The prices is a small fraction compared to the price of traditional education.

Document and validate your competence by getting certified!

Exam overview

Fee: 95 USD

Number of questions: 70

Requirement to pass: 75% correct answers

Time limit: 70 minutes

Number of attempts to pass: Two

Exam deadline: None

Certification Expiration: None

Format: Online, multiple choice


Advance Faster in Your Career

Getting a certificate proves your commitment to upgrading your skills.

The certificate can be added as credentials to your CV, Resume, LinkedIn profile, and so on.

It gives you the credibility needed for more responsibilities, larger projects, and a higher salary.

Knowledge is power, especially in the current job market.

Documentation of your skills enables you to advance your career or helps you to start a new one.


How Does It Work?

  • Study for free at W3Schools.com
  • Study at your own speed
  • Test your skills with W3Schools online quizzes
  • Apply for your certificate by paying an exam fee
  • Take your exam online, at any time, and from any location

Get Your Certificate and Share It With The World

Example certificate:

Each certificate gets a unique link that can be shared with others.

Validate your certification with the link or QR code.

Check how it looks like in this .

Share your certificate on LinkedIn in the Certifications section in just one click!


Document Your Skills

Getting a certificate proves your commitment to upgrade your skills, gives you the credibility needed for more responsibilities, larger projects, and a higher salary.



Looking to add multiple users?

Are you an educator, manager or business owner looking for courses or certifications?

We are working with schools, companies and organizations from all over the world.


Java Operators

Operators are used to perform operations on variables and values.

In the example below, we use the + operator to add together two values:

Example

int x = 100 + 50;

 

Although the + operator is often used to add together two values, like in the example above, it can also be used to add together a variable and a value, or a variable and another variable:

Example

int sum1 = 100 + 50;        // 150 (100 + 50)

int sum2 = sum1 + 250;      // 400 (150 + 250)

int sum3 = sum2 + sum2;     // 800 (400 + 400)

Java divides the operators into the following groups:

  • Arithmetic operators
  • Assignment operators
  • Comparison operators
  • Logical operators
  • Bitwise operators

Arithmetic Operators

Arithmetic operators are used to perform common mathematical operations.

Operator

Name

Description

Example

 

+

Addition

Adds together two values

x + y

 

-

Subtraction

Subtracts one value from another

x - y

 

*

Multiplication

Multiplies two values

x * y

 

/

Division

Divides one value by another

x / y

 

%

Modulus

Returns the division remainder

x % y

 

++

Increment

Increases the value of a variable by 1

++x

 

--

Decrement

Decreases the value of a variable by 1

--x

 


Java Assignment Operators

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator (=) to assign the value 10 to a variable called x:

Example

int x = 10;

The addition assignment operator (+=) adds a value to a variable:

Example

int x = 10;

x += 5;

A list of all assignment operators:

Operator

Example

Same As

 

=

x = 5

x = 5

 

+=

x += 3

x = x + 3

 

-=

x -= 3

x = x - 3

 

*=

x *= 3

x = x * 3

 

/=

x /= 3

x = x / 3

 

%=

x %= 3

x = x % 3

 

&=

x &= 3

x = x & 3

 

|=

x |= 3

x = x | 3

 

^=

x ^= 3

x = x ^ 3

 

>>=

x >>= 3

x = x >> 3

 

<<=

x <<= 3

Login
ADS CODE